Altman, R. (Ed.). (1992). Sound theory sound practice. New York: Routledge. |
|
Added by: Mark Grimshaw-Aagaard 12/14/04, 9:18 PM |
|
Bridgett, R. (2003). Off screen sound in interactive media. Retrieved November 25, 2021, from http://web.archive.org/ ... d-design.org.uk/off.htm |
|
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 10/25/21, 1:35 PM |
|
Stockburger, A. 2003, November 4–6, The game environment from an auditive perspective. Paper presented at Level Up, Utrecht Universiteit. |
|
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 5/15/08, 10:09 AM |
|
Stockburger, A. (2006). The rendered arena: Modalities of space in video and computer games. Unpublished thesis PhD, University of the Arts, London. |
|
Added by: Mark Grimshaw-Aagaard 5/15/08, 3:04 PM |
|
White, G. R., Fitzpatrick, G., & McAllister, G. 2008, September 10–12, Toward accessible 3D virtual environments for the blind and visually impaired. Paper presented at 3rd international conference on Digital Interactive Media in Entertainment and Arts, New York. |
|
Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 12/9/08, 6:23 AM |
|