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Displaying 21 - 27  of 27 (Bibliography: WIKINDX Master Bibliography)
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Malaby, T. M. (2006). Stopping play: A new approach to games. Social Science Research Network, Retrieved August 11, 2006, from http://ssrn.com/abstract=922456   
Last edited by: Mark Grimshaw-Aagaard 04/10/2006, 11:09
Murray, J. H. (1997). Hamlet on the holodeck: The future of narrative in cyberspace. Cambridge: The MIT Press.   
Last edited by: Mark Grimshaw-Aagaard 21/08/2006, 15:46
Ryan, M.-L. (2001). Beyond myth and metaphor: The case of narrative in digital media. Game Studies, 1(1). Retrieved July 25, 2006, from http://www.gamestudies.org/0101/ryan/   
Added by: Mark Grimshaw-Aagaard 25/07/2006, 13:15
Schut, K. 2003, November 4–6, Technology tells a tale: Digital games and narrative. Paper presented at Level Up.   
Added by: Mark Grimshaw-Aagaard 11/09/2006, 11:00
Taylor, L. N. (2002). Video games: Perspective, point-of-view, and immersion. Unpublished thesis master's, University of Florida.   
Last edited by: Mark Grimshaw-Aagaard 04/11/2006, 12:01
Wingstedt, J. (2005). Narrative music: Towards an understanding of musical narrative functions in multimedia. Unpublished Licentiatexamen thesis, Luleå University of Technology, Luleå.   
Added by: Mark Grimshaw-Aagaard 22/06/2019, 12:28
Wolf, M. J. P. (2001). Narrative in the video game. In M. J. P. Wolf (Ed.), The Medium of the Video Game (pp. 94–111). Austin: University of Texas Press.   
Added by: Mark Grimshaw-Aagaard 04/10/2006, 12:59
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)