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Mactavish, A. (2002). Technological pleasure: The performance and narrative of technology in Half-Life and other high-tech computer games. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 33–49). London: Wallflower Press.  
Last edited by: Mark Grimshaw-Aagaard 1/13/06, 1:10 PM
WIKINDX 6.5.0 | Total resources: 1143 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)