Sound Research WIKINDX

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Displaying 1 - 20  of 46 (Bibliography: WIKINDX Master Bibliography)
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Abbate, C. (2004). Music: Drastic or gnostic? Critical Inquiry, 30(3), 505–536.   
Added by: Mark Grimshaw-Aagaard 11/08/2020, 16:57
Altman, R. (Ed.). (1992). Sound theory sound practice. New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 14/12/2004, 21:18
Bather, N. (2004). The darkness of Mordor: The sound of evil in The Lord of the Rings. Screen Education, 37, 167–170.   
Last edited by: Mark Grimshaw-Aagaard 11/04/2006, 10:47
Berndt, A., & Hartmann, K. 2007, September 28–29, Strategies for narrative and adaptive game scoring. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau, Germany.   
Added by: Mark Grimshaw-Aagaard 08/05/2008, 08:04
Bessell, D. (2002). What's that funny noise? An examination of the role of music in Cool Boarders 2, Alien Trilogy and Medievil 2. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 136–144). London: Wallflower Press.   
Added by: Mark Grimshaw-Aagaard 04/10/2004, 17:07
Bird, B. (Director) (2004). The Incredibles [Film]. J. Walker (Producer). USA: Disney/Pixar Animation Studios.   
Last edited by: Mark Grimshaw-Aagaard 09/06/2012, 09:44
Bridgett, R. (1999). The aesthetics of film music: From romanticism to modernism. Retrieved March 8, 2004, from http://www3.sympatico.ca/qualish/music.htm   
Added by: Mark Grimshaw-Aagaard 02/06/2020, 09:07
Bridgett, R. (2002). Citizen kane: Acoustic sound as expressionist device. Retrieved March 8, 2004, from http://www3.sympatico.ca/qualish/kane.htm   
Added by: Mark Grimshaw-Aagaard 06/05/2008, 15:43
Bridgett, R. (2002). Interactive music. Retrieved November 25, 2021, from http://web.archive.org/ ... .org.uk/interactive.htm   
Last edited by: Mark Grimshaw-Aagaard 25/10/2021, 13:37
Bridgett, R. (2002). Problems with the film music model. Retrieved November 25, 2021, from http://web.archive.org/ ... ign.org.uk/problems.htm   
Last edited by: Mark Grimshaw-Aagaard 25/10/2021, 13:36
Bridgett, R., & Paul, L. J. (2006). Establishing an aesthetic in next generation sound design. Gamasutra, Retrieved June 18, 2008, from https://www.gamasutra.c ... _aesthetic_in_next_.php   
Last edited by: Mark Grimshaw-Aagaard 07/07/2021, 09:26
Bross, M. (1997). Effective music for games and multimedia. Gamasutra, 1 Retrieved September 6, 2004, from http://www.gamasutra.co ... 497/effective_music.htm   
Added by: Mark Grimshaw-Aagaard 06/09/2004, 17:53
Cambron, M. A chat with Chance Thomas. Retrieved December 20, 2004, from http://www.gignews.com/goddess/chancethomas.htm   
Last edited by: Mark Grimshaw-Aagaard 22/07/2006, 12:52
Chion, M. (1994). Audio-vision: Sound on screen. C. Gorbman, Trans. New York: Columbia University Press.   
Added by: Mark Grimshaw-Aagaard 07/06/2021, 08:48
Cobussen, M. (2003). Ethics and/in/as silence. Ephemera, 3 Retrieved September 9, 2004, from http://www.ephemeraweb. ... nal/3-4/3-4cobussen.pdf   
Added by: Mark Grimshaw-Aagaard 09/09/2004, 20:47
Cohen, A. J. (2002). Music as a source of emotion in film. In P. N. Juslin & J. A. Sloboda (Eds), Music and Emotion: Theory and Research (pp. 249–272). Oxford: Oxford University Press. (Original work published 2001).   
Added by: Mark Grimshaw-Aagaard 02/09/2005, 12:50
DanC. (2006). Creating a system of game play notation. Retrieved February 21, 2006, from http://lostgarden.com/2 ... game-play-notation.html   
Added by: Mark Grimshaw-Aagaard 21/02/2006, 17:01
Deutsch, D. Illusions and research. Retrieved October 4, 2023, from http://deutsch.ucsd.edu/psychology/pages.php?i=201   
Added by: Mark Grimshaw-Aagaard 04/10/2023, 17:18
Econtact! 14.2: Biotechnological performance practice. (2012). Retrieved April 3, 2014, from http://cec.sonus.ca/econtact/14_2/index.html   
Added by: Mark Grimshaw-Aagaard 03/04/2014, 08:46
Droney, M. (2005). On his game. Retrieved February 10, 2006, from http://emusician.com/mag/emusic_game_3/   
Added by: Mark Grimshaw-Aagaard 10/02/2006, 13:02
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WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)