Sound Research WIKINDX

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Asutay, E., Västfjäll, D., Tajadura-Jimenez, A., Genell, A., Bergman, P., & Kleiner, M. (2012). Emoacoustics: a study of the psychoacoustical and psychological dimensions of emotional sound design. Journal of the Audio Engineering Society, 60(1/2), 21–28.   
Last edited by: Mark Grimshaw-Aagaard 03/06/2014, 21:20
Bouchard, S., St-Jacques, J., Robillard, G., & Renaud, P. (2008). Anxiety increases the feeling of presence in virtual reality. Presence: Teleoperators and Virtual Environments, 17(4), 376–391.   
Last edited by: Mark Grimshaw-Aagaard 14/08/2020, 15:36
Bradley, M. M., & Lang, P. J. (2000). Affective reactions to acoustic stimuli. Psychophysiology, 37, 204–215.   
Added by: Mark Grimshaw-Aagaard 19/05/2014, 08:30
Bramas, B., Kim, Y.-M., & Kwon, D.-S. 2008, October 14–17, Design of a sound system to increase emotional expression impact in human-robot interaction. Paper presented at International Conference on Control, Automation and Systems, Seoul, Korea.   
Added by: Mark Grimshaw-Aagaard 20/04/2009, 09:30
Brenton, H., Gillies, M., Ballin, D., & Chatting, D. 2005, September 6, The Uncanny Valley: Does it exist and is it related to presence? Paper presented at Proceedings of the Human-Animated Characters Interaction.   
Last edited by: Mark Grimshaw-Aagaard 26/07/2018, 10:36
Cho, J., Yi, E., & Cho, G. (2001). Physiological responses evoked by fabric sounds and related mechanical and acoustical properties. Textile Research Journal, 71(12), 1068–1073.   
Last edited by: Mark Grimshaw-Aagaard 22/04/2009, 09:29
Cohen, A. J. (2002). Music as a source of emotion in film. In P. N. Juslin & J. A. Sloboda (Eds), Music and Emotion: Theory and Research (pp. 249–272). Oxford: Oxford University Press. (Original work published 2001).   
Added by: Mark Grimshaw-Aagaard 02/09/2005, 12:50
Cox, T. J. 2007, September 2–7, Bad vibes: An investigation into the worst sounds in the world. Paper presented at 19th International Congress on Acoustics, Madrid.   
Last edited by: Mark Grimshaw-Aagaard 11/10/2010, 07:00
Cruz, R. (2007). I-sounds emotion-based sound generation for virtual environments. Retrieved April 20, 2009, from http://isounds.files.wo ... .com/2007/04/report.pdf   
Added by: Mark Grimshaw-Aagaard 22/04/2009, 10:04
Econtact! 14.2: Biotechnological performance practice. (2012). Retrieved April 3, 2014, from http://cec.sonus.ca/econtact/14_2/index.html   
Added by: Mark Grimshaw-Aagaard 03/04/2014, 08:46
Ekman, I. 2008, October 22–23, Psychologically motivated techniques for emotional sound in computer games. Paper presented at Audio Mostly 2008, Piteå, Sweden.   
Added by: Mark Grimshaw-Aagaard 08/01/2009, 11:14
Evans, D. (2001). Emotion: A very short introduction. Oxford: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 28/05/2011, 07:52
Fairclough, S. H. 2007, Psychophysiological inference and physiological computer games. Paper presented at Brainplay’07: Brain-Computer Interfaces and Games, Salzburg, Austria.   
Last edited by: Mark Grimshaw-Aagaard 14/01/2010, 09:45
Garner, T., Grimshaw, M., & Abdel Nabi, D. 2010, September 14–16, A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game. Paper presented at Audio Mostly 2010, New York.   
Added by: Mark Grimshaw-Aagaard 22/09/2010, 04:15
Garner, T., & Grimshaw, M. 2013, July 22–26, Psychophysiological assessment of fear experience in response to sound during computer video gameplay. Paper presented at IADIS International Conference Interfaces and Human Computer Interaction, Prague.   
Last edited by: Mark Grimshaw-Aagaard 22/10/2013, 07:13
Garner, T. A., & Grimshaw, M. (2013). The physiology of fear and sound: Working with biometrics toward automated emotion recognition in adaptive gaming systems. IADIS International Journal on WWW/Internet, 11(2). Retrieved February 5, 2014, from http://www.iadisportal. ... i/papers/2013112106.pdf   
Added by: Mark Grimshaw-Aagaard 05/02/2014, 14:02
Garner, T. A. (2013). Game sound from behind the sofa: An exploration into the fear potential of sound & psychophysiological approaches to audio-centric, adaptive gameplay. Unpublished PhD Thesis, University of Aalborg, Denmark.   
Added by: Mark Grimshaw-Aagaard 13/05/2013, 08:37
Garner, T. A. (2016). From sinewaves to physiologically-adaptive soundscapes: The evolving relationship between sound and emotion in video games. In K. Karpouzis & G. N. Yannakakis (Eds), Emotion in Games Vol. 4, (pp. 197–214). Berlin: Springer.   
Added by: Mark Grimshaw-Aagaard 08/11/2016, 09:37
Glass, S. T., Lingg, E., & Heuberger, E. (2013). Do ambient urban odors evoke basic emotions? Frontiers in Psychology, 5(340), 1–11.   
Last edited by: Mark Grimshaw-Aagaard 29/09/2015, 12:08
Grimshaw, M. 2009, September 2–3, The audio uncanny valley: Sound, fear and the horror game. Paper presented at Audio Mostly 2009, Glasgow, UK.   
Last edited by: Mark Grimshaw-Aagaard 31/10/2017, 06:43
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)