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Keyword:  Emotion
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Asutay, E., Västfjäll, D., Tajadura-Jimenez, A., Genell, A., Bergman, P., & Kleiner, M. (2012). Emoacoustics: a study of the psychoacoustical and psychological dimensions of emotional sound design. Journal of the Audio Engineering Society, 60(1/2), 21–28.  
Last edited by: sirfragalot 06/03/2014 09:20:42 PM
Bouchard, S., St-Jacques, J., Robillard, G., & Renaud, P. (2008). Anxiety increases the feeling of presence in virtual reality. Presence: Teleoperators and Virtual Environments, 17(4), 376–391.  
Last edited by: sirfragalot 08/14/2020 03:36:16 PM
Bradley, M. M., & Lang, P. J. (2000). Affective reactions to acoustic stimuli. Psychophysiology, 37, 204–215.  
Added by: sirfragalot 05/19/2014 08:30:50 AM
Bramas, B., Kim, Y.-M., & Kwon, D.-S. 2008, October 14—17 Design of a sound system to increase emotional expression impact in human-robot interaction. Paper presented at International Conference on Control, Automation and Systems, Seoul, Korea.  
Added by: sirfragalot 04/20/2009 09:30:23 AM
Brenton, H., Gillies, M., Ballin, D., & Chatting, D. 2005, September 6 The Uncanny Valley: Does it exist and is it related to presence? Paper presented at Proceedings of the Human-Animated Characters Interaction.  
Last edited by: sirfragalot 07/26/2018 10:36:59 AM
Cho, J., Yi, E., & Cho, G. (2001). Physiological responses evoked by fabric sounds and related mechanical and acoustical properties. Textile Research Journal, 71(12), 1068–1073.  
Last edited by: sirfragalot 04/22/2009 09:29:06 AM
Cohen, A. J. (2002). Music as a source of emotion in film. In P. N. Juslin & J. A. Sloboda (Eds), Music and Emotion: Theory and Research (pp. 249–272). Oxford: Oxford University Press.  
Added by: sirfragalot 09/02/2005 12:50:21 PM
Cox, T. J. 2007, September 2—7 Bad vibes: An investigation into the worst sounds in the world. Paper presented at 19th International Congress on Acoustics, Madrid.  
Last edited by: sirfragalot 10/11/2010 07:00:04 AM
Cruz, R. (2007). I-sounds emotion-based sound generation for virtual environments. Retrieved April 20, 2009, from http://isounds.files.wo ... .com/2007/04/report.pdf  
Added by: sirfragalot 04/22/2009 10:04:09 AM
Econtact! 14.2: Biotechnological performance practice. (2012). Retrieved April 3, 2014, from http://cec.sonus.ca/econtact/14_2/index.html  
Added by: sirfragalot 04/03/2014 08:46:26 AM
Ekman, I. 2008, October 22—23 Psychologically motivated techniques for emotional sound in computer games. Paper presented at Audio Mostly 2008, Piteå, Sweden.  
Added by: sirfragalot 01/08/2009 11:14:13 AM
Evans, D. (2001). Emotion: A very short introduction. Oxford: Oxford University Press.  
Added by: sirfragalot 05/28/2011 07:52:39 AM
Fairclough, S. H. 2007, Psychophysiological inference and physiological computer games. Paper presented at Brainplay’07: Brain-Computer Interfaces and Games, Salzburg, Austria.  
Last edited by: sirfragalot 01/14/2010 09:45:12 AM
Garner, T. A. (2016). From sinewaves to physiologically-adaptive soundscapes: The evolving relationship between sound and emotion in video games. In K. Karpouzis & G. N. Yannakakis (Eds), Emotion in Games Vol. 4, (pp. 197–214). Berlin: Springer.  
Added by: sirfragalot 11/08/2016 09:37:37 AM
Garner, T. A. (2013). Game sound from behind the sofa: An exploration into the fear potential of sound & psychophysiological approaches to audio-centric, adaptive gameplay. Unpublished PhD Thesis, University of Aalborg, Denmark.  
Added by: sirfragalot 05/13/2013 08:37:05 AM
Garner, T. A., & Grimshaw, M. (2013). The physiology of fear and sound: Working with biometrics toward automated emotion recognition in adaptive gaming systems. IADIS International Journal on WWW/Internet, 11(2). Retrieved February 5, 2014, from http://www.iadisportal. ... i/papers/2013112106.pdf  
Added by: sirfragalot 02/05/2014 02:02:55 PM
Garner, T., Grimshaw, M., & Abdel Nabi, D. 2010, September 14—16 A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game. Paper presented at Audio Mostly 2010, Piteå, Sweden.  
Added by: sirfragalot 09/22/2010 04:15:53 AM
Garner, T., & Grimshaw, M. 2013, July 22—26 Psychophysiological assessment of fear experience in response to sound during computer video gameplay. Paper presented at IADIS International Conference Interfaces and Human Computer Interaction.  
Last edited by: sirfragalot 10/22/2013 07:13:22 AM
Glass, S. T., Lingg, E., & Heuberger, E. (2013). Do ambient urban odors evoke basic emotions? Frontiers in Psychology, 5(340), 1–11.  
Last edited by: sirfragalot 09/29/2015 12:08:49 PM
Grimshaw, M. 2009, September 2—3 The audio uncanny valley: Sound, fear and the horror game. Paper presented at Audio Mostly 2009, Glasgow, UK.  
Last edited by: sirfragalot 10/31/2017 06:43:12 AM
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WIKINDX 6.4.9 | Total resources: 1083 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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