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Grimshaw, M., & Garner, T. (2014). Embodied virtual acoustic ecologies of computer games. In K. E. Collins, B. Kapralos & H. Tessler (Eds), The Oxford Handbook of Interactive Audio (pp. 181–195). New York: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 16/05/2014, 10:08
Mitchell, T. M., Shinkareva, S. V., Carlson, A., Chang, K.-M., Malave, V. L., & Mason, R. A., et al. (2008). Predicting human brain activity associated with the meanings of nouns. Science, 320(5880), 1191–1195.   
Added by: Mark Grimshaw-Aagaard 21/02/2011, 09:32
Niedenthal, P. M. (2007). Embodying emotion. Science, 316, 1002–1005.   
Added by: Mark Grimshaw-Aagaard 26/01/2011, 01:57
WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)