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Displaying 1 - 4  of 4 (Bibliography: WIKINDX Master Bibliography)
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Grimshaw, M., & Garner, T. (2014). Embodied virtual acoustic ecologies of computer games. In K. E. Collins, B. Kapralos & H. Tessler (Eds.), The Oxford Handbook of Interactive Audio (pp. 181–195). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 5/16/14, 10:08 AM
Mitchell, T. M., Shinkareva, S. V., Carlson, A., Chang, K.-M., Malave, V. L., & Mason, R. A., et al. (2008). Predicting human brain activity associated with the meanings of nouns. Science, 320(5880), 1191–1195.   
Added by: Mark Grimshaw-Aagaard 2/21/11, 9:32 AM
Niedenthal, P. M. (2007). Embodying emotion. Science, 316, 1002–1005.   
Added by: Mark Grimshaw-Aagaard 1/26/11, 1:57 AM
Novelli, N., & Proksch, S. (2022). Am i (deep) blue? Music-making AI and emotional awareness. Frontiers in Neurorobotics, 16.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 9/5/24, 11:21 AM
WIKINDX 6.11.0 | Total resources: 1332 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)