Bramas, B., Kim, Y.-M., & Kwon, D.-S. 2008, October 14–17, Design of a sound system to increase emotional expression impact in human-robot interaction. Paper presented at International Conference on Control, Automation and Systems, Seoul, Korea. |
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Added by: Mark Grimshaw-Aagaard 4/20/09, 9:30 AM |
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Cho, J., Yi, E., & Cho, G. (2001). Physiological responses evoked by fabric sounds and related mechanical and acoustical properties. Textile Research Journal, 71(12), 1068–1073. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 4/22/09, 9:29 AM |
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Ekman, I. 2008, October 22–23, Psychologically motivated techniques for emotional sound in computer games. Paper presented at Audio Mostly 2008, Piteå, Sweden. |
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Added by: Mark Grimshaw-Aagaard 1/8/09, 11:14 AM |
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Garner, T., Grimshaw, M., & Abdel Nabi, D. 2010, September 14–16, A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game. Paper presented at Audio Mostly 2010, New York. |
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Added by: Mark Grimshaw-Aagaard 9/22/10, 4:15 AM |
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Garner, T. A. (2013). Game sound from behind the sofa: An exploration into the fear potential of sound & psychophysiological approaches to audio-centric, adaptive gameplay. Unpublished PhD Thesis, University of Aalborg, Denmark. |
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Added by: Mark Grimshaw-Aagaard 5/13/13, 8:37 AM |
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Grimshaw, M., & Garner, T. (2014). Embodied virtual acoustic ecologies of computer games. In K. E. Collins, B. Kapralos & H. Tessler (Eds.), The Oxford Handbook of Interactive Audio (pp. 181–195). New York: Oxford University Press. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 5/16/14, 10:08 AM |
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Moncrieff, S., Dorai, C., & Venkatesh, S. 2001, Affect computing in film through sound energy dynamics. Paper presented at The ninth ACM international conference on Multimedia. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 4/27/14, 8:45 AM |
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Ntalampiras, S. (2017). A transfer learning framework for predicting the emotional content of generalized sound events. Journal of the Acoustical Society of America, 141(3). |
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Added by: Mark Grimshaw-Aagaard 3/16/17, 11:59 AM |
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Shilling, R., Zyda, M., & Wardynski, E. C. 2002, November 30, Introducing emotion into military simulation and videogame design: America’s Army: Operations and VIRTE. Paper presented at GameOn, London. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 12/19/10, 6:19 AM |
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