Sound Research WIKINDX

List Resources

Displaying 1 - 2  of 2 (Bibliography: WIKINDX Master Bibliography)
Parameters
Order by

Ascending
Descending
Use all checked: 
Use all displayed: 
Use all in list: 
Stockburger, A. (2006). The rendered arena: Modalities of space in video and computer games. Unpublished thesis PhD, University of the Arts, London.   
Added by: Mark Grimshaw-Aagaard 15/05/2008, 15:04
"In a computer game, while there also exists a set of fixed relations between sound objects and visual objects, the temporal process of visualization and acousmatisation is much more flexible and open to variation. This state of affairs makes it necessary to regard acousmatic functions in a computer game as dynamic functions. There is a constant flux between user-controlled acousmatisation and visualisation on the one hand, and the scripted behaviour designed by game developers to prepare situations of suspense."
Wilhelmsson, U. (2001). Enacting the point of being: Computer games, interaction and film theory. Unpublished thesis PhD, University of Copenhagen, Denmark.   
Added by: Mark Grimshaw-Aagaard 19/06/2008, 10:46
"By this I mean that when we hear a sound we render a visual representation of that sound. If any sound will produce a visual response then it is very obvious why language is so full of visual metaphor."
"Visualization is a human internal act of cognition. Sounds are shapes in the environment of man and other animals."
"I do believe that we do make us an image of how someone looks through such
things as the vocal timbre for instance."
WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)