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White, G. R., Fitzpatrick, G., & McAllister, G. 2008, September 10–12, Toward accessible 3D virtual environments for the blind and visually impaired. Paper presented at 3rd international conference on Digital Interactive Media in Entertainment and Arts, New York.   
Last edited by: Mark Grimshaw-Aagaard 09/12/2008, 06:23
The authors point out that there is no language for audio signals that is consistent across games (they give the example of different door sounds).
WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)