Sound Research WIKINDX

List Resources

Displaying 1 - 4  of 4 (Bibliography: WIKINDX Master Bibliography)
Parameters
Order by

Ascending
Descending
Use all checked: 
Use all displayed: 
Use all in list: 
Chen, C.-Y. (1996). Early Chinese work in natural science: A re-examination of the physics of motion, acoustics, astronomy and scientific thoughts. Hong Kong: Hong Kong University Press.   
Last edited by: Mark Grimshaw-Aagaard 03/02/2016, 16:34
"In Chinese civilization, acoustics share with astronomy the distinction of being the first two branches of early studies of nature that received official recognition. Together with astronomy, acoustics occupied a unique position (such as Lü-Lì Zhì) in annals and official historical records throughout the ancient history of China. Literary records of work in acoustics go back as far as those in astronomy. This is not unexpected since acoustics, like astronomy, has the distinction of being one of the earliest fields in natural science to first establish a relationship with mathematics."
Ihde, D. (2010). Embodied technics. Automatic Press / VIP.   
Added by: Mark Grimshaw-Aagaard 10/01/2016, 08:58
Notes that a 45,000 BP "bear bone flute" was found in Slovenia. Probably a flute and probably Neanderthal, it had 4 holes tuned in the diatonic scale.
Repeats the myth that the English longbow overcame the French crossbow at Agincourt. Most historians as well as the contemporary commentators agree that the French crossbowmen were not brought into play during the battle.
Marks, A. (2001). The complete guide to game audio: For composers, musicians, sound designers, and game developers. Lawrence, Kansas: CMP Books.   
Added by: Mark Grimshaw-Aagaard 20/10/2005, 14:02
A brief overview of technogical developments in game audio from 1971 to 2001.
Poole, S. (2000). Trigger happy: Videogames and the entertainment revolution. New York: Arcade.   
Added by: Mark Grimshaw-Aagaard 03/07/2021, 09:23
The more realistic a character's movements may be, the more frustrated a player may become that the character cannot complete other realistic, and therefore to be expected, movements.
"it is lack of coherence rather than unrealism which ruins a gameplaying experience."
WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)