Sound Research WIKINDX

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Hermann, T., & Ritter, H. (2004). Sound and meaning in auditory data display. Proceedings of the IEEE, 92(4), 730–741.   
Last edited by: Mark Grimshaw-Aagaard 25/06/2013, 12:29
"Taking a perspective motivated by ecological acoustics, we will then gradually work backward in evolutionary history to bring into view increasingly more basic constituents of auditory perception that became particularly apparent as “ basic expression,” and will connect these to more elementary dimensions of meaning, whose deepest roots ultimately can be seen in physics, reflecting very fundamental laws that connect physical and geometrical properties of our environment to sound characteristics in a rather universal manner, invariant over a wide range of conditions and time scales, so that evolution found ample occasion and time to imprint these regularities deeply into the brains of our predecessors and ourselves."
Kramer, G. (1994). Some organizing principles for representing data with sound. In G. Kramer (Ed.), Auditory Display: Sonification, Audification, and Auditory Interfaces (pp. 185–221). Reading MA: Addison-Wesley.   
Last edited by: Mark Grimshaw-Aagaard 21/10/2005, 14:49
Sonification is defined as "[T]he use of data to control a sound generator for the purpose of monitoring and analysis of the data". This involves mapping of one or more parameters of the data set to the audio domain e.g. size ---> loudness.
Kramer, G., Walker, B., Bonebright, T., Cook, P., Flowers, J., & Miner, N., et al. (1997). Sonification report: Status of the field and research agenda. Retrieved September 1, 2005, from http://www.icad.org/web ... 2.0/References/nsf.html   
Last edited by: Mark Grimshaw-Aagaard 10/05/2013, 14:38
"Sonification is defined as the use of nonspeech audio to convey information. More specifically, sonification is the transformation of data relations into perceived relations in an acoustic signal for the purposes of facilitating communication or interpretation."
"...understanding the perception of sonified data is key to the success of any sonification application."
"Multimodal interaction (e.g., between visual and auditory displays) are poorly understood, yet critically affect most sonification applications."
Because humans are remarkably sensitive to small changes in audio frequency and other time-based changes or differences, sonification is useful for understanding complicated temporal data or changing data embedded within static data. Additionally, unlike the eyes, the ears need not be oriented in any particular direction in order to sense a stimulus or a change in stimulus.
Randell, C., Price, S., Rogers, Y., Harris, E., & Fitzpatrick, G. (2004). The ambient horn: Designing a novel audio-based learning experience. Personal and Ubiquitous Computing, 8, 177–183.   
Added by: Mark Grimshaw-Aagaard 12/05/2005, 18:03
When talking of sonification, they provide three types of mapping of data onto sound:

  • arbitrary
  • symbolic
  • direct
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