Baudrillard, J. (1994). Simulacra and simulation. S. Glaser, Trans. The University of Michigan Press. |
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Last edited by: Mark Grimshaw-Aagaard 02/06/2013, 11:19 |
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"[Simulation] is the generation by models of a real without origin or reality: a hyperreal." |
"The signs of the real [are substituted] for the real." |
"Illusion is no longer possible, because the real is no longer possible." |
"simulation threatens the difference between the "true" and the "fake," the "real" and the "imaginary." |
The real no longer coincides with simulation models. They are no longer co-existent. |
Wasik, B. 2006, September. Grand theft education: Literacy in the age of video games. Harper's Magazine, 31–39. |
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Added by: Mark Grimshaw-Aagaard 23/09/2006, 16:12 |
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Ralph Koster states: "Games, fundamentally, are models. They're little toy simulations of some aspect of reality." |