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Baudrillard, J. (1994). Simulacra and simulation. S. Glaser, Trans. The University of Michigan Press.   
Last edited by: Mark Grimshaw-Aagaard 02/06/2013, 11:19
"[Simulation] is the generation by models of a real without origin or reality: a hyperreal."
"The signs of the real [are substituted] for the real."
"Illusion is no longer possible, because the real is no longer possible."
"simulation threatens the difference between the "true" and the "fake," the "real" and the "imaginary."
The real no longer coincides with simulation models. They are no longer co-existent.
Wasik, B. 2006, September. Grand theft education: Literacy in the age of video games. Harper's Magazine, 31–39.   
Added by: Mark Grimshaw-Aagaard 23/09/2006, 16:12
Ralph Koster states: "Games, fundamentally, are models. They're little toy simulations of some aspect of reality."
WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)