Sound Research WIKINDX

List Resources

Displaying 1 - 2  of 2 (Bibliography: WIKINDX Master Bibliography)
Parameters
Order by

Ascending
Descending
Use all checked: 
Use all displayed: 
Use all in list: 
Järvinen, A. 2005, June 16–20, Theory as game: Designing the gamegame. Paper presented at Changing Views -- Worlds in Play, Toronto.   
Last edited by: Mark Grimshaw-Aagaard 02/08/2005, 14:59
Nine game elements grouped into 3 classes:

  1. Systemic elements

    • goals
    • components
    • procedures
    • environments

  2. Behavioural elements

    • players
    • contexts

  3. Compound elements

    • rules
    • game mechanics
    • theme
    • interface

Scruton, R. (2009). Sounds as secondary objects and pure events. In M. Nudds & C. O'Callaghan (Eds), Sounds & Perception (pp. 50–68). Oxford: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 07/02/2014, 14:10
"pure events contain within themselves the principles whereby they can be ordered ... all without stepping into the order of things.
WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)