Sound Research WIKINDX

List Resources

Displaying 81 - 81  of 81 (Bibliography: WIKINDX Master Bibliography)
Parameters
Order by

Ascending
Descending
Use all checked: 
Use all displayed: 
Use all in list: 
Zeltzer, D. (1992). Autonomy, interaction, and presence. Presence: Teleoperators and Virtual Environments, 1(1), 127–132.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:15
"What visual cue should be provided to the HMD wearer, beyond this null-stimulus, so that he or she feels "present" in some environment?"
"[discussing the presence brought about by the HMD graphics] the visual field must provide some structured imagery lest the wearer feel immersed in a featureless void"
Zeltzer asks "present where and for what purpose" and, in this, prefigures future definitions of presence.
"a widely accepted working hypothesis states that using our familiar sensorimotor skills to manipulate virtual objects directly by means of whole-hand input devices, like the VPL DataGlove, contributes to our sense of presence much more than writing programs, twisting knobs, or pushing a mouse to accomplish the same task. Thus the presence dimension [of the AIP cube model] provides a measure of the degree to which input and output channels of the machine and the human participant(s) are matched."
1 - 20  |  21 - 40  |  41 - 60  |  61 - 80  |  81 - 81
WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)