Zeltzer, D. (1992). Autonomy, interaction, and presence. Presence: Teleoperators and Virtual Environments, 1(1), 127–132. |
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Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:15 |
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"What visual cue should be provided to the HMD wearer, beyond this null-stimulus, so that he or she feels "present" in some environment?" |
"[discussing the presence brought about by the HMD graphics] the visual field must provide some structured imagery lest the wearer feel immersed in a featureless void" |
Zeltzer asks "present where and for what purpose" and, in this, prefigures future definitions of presence. |
"a widely accepted working hypothesis states that using our familiar sensorimotor skills to manipulate virtual objects directly by means of whole-hand input devices, like the VPL DataGlove, contributes to our sense of presence much more than writing programs, twisting knobs, or pushing a mouse to accomplish the same task. Thus the presence dimension [of the AIP cube model] provides a measure of the degree to which input and output channels of the machine and the human participant(s) are matched." |