Breinbjerg, M. (2005). The aesthetic experience of sound: Staging of auditory spaces in 3D computer games. Retrieved January 24, 2006, from http://www.aestheticsofplay.org/breinbjerg.php |
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Added by: Mark Grimshaw-Aagaard 8/28/06, 1:30 PM |
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"...sound enhances the visual space and the form of our ears and the distance between them, enables us to position the sounding object quite precisely in that space" |
"But sound is not just indicative to the space and the actions taking place. Part of its aesthetic value is reserved a more connotative power. Sound evokes memories and provokes images and brings about strong emotional experiences, also when it does not make the world more readable, but rather ambiguous and opaque." [sic] |
Hoshiyama, M., Gunji, A., & Kakigi, R. (2001). Hearing the sound of silence: A magnetoencephalographic study. NeuroReport, 12(6), 1097–1102. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 5/2/14, 11:56 AM |
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"Our results suggested that the initial activity for sound retrieval was not related to the primary auditory cortex but to the IF-INS regions, although the activities of the primary auditory cortex might follow later in the neural processes of retrieval." |