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Burn, A., & Parker, D. (2003). Analysing media texts. London: Continuum.   
Added by: Mark Grimshaw-Aagaard 08/11/2006, 10:44
Point out that games in which the back-of-the-box hype address the player as 'you' or in the imperative ('You are agent X', 'Be a fearless warrior'), create a dramatic modality central to games in which the player takes on the role of an in-game character.
Murray, J. H. (1997). Hamlet on the holodeck: The future of narrative in cyberspace. Cambridge: The MIT Press.   
Last edited by: Mark Grimshaw-Aagaard 21/08/2006, 15:46
Immersion is a participatory activity.
WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)