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Malaby, T. M. (2006). Stopping play: A new approach to games. Social Science Research Network, Retrieved August 11, 2006, from   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 10/4/06, 11:09 AM
"Speaking very broadly (and a little unfairly), ludology focused upon the "gameness" of games ... they fell into the trap of exceptionalism, treating games as special and distinct activities, fundamentally different from everyday life ... The narratologists, for their part (again, speaking very broadly), got another aspect right which is that games involve the construction of meaning. The problem is that, following this approach, one can end up focusing on the "story" (especially in a broad sense -- plot, etc) at the expense of the experience of contingency itself ... That is, in contrast to the ludologists' focus on experience, the narratologists where [sic] overly concerned with form, especially the extent to which the product of a game experience can become an object of reflection and interpretation."
"Games ... are about contriving and calibrating multiple contingencies to produce a mix of predictable and unpredictable outcomes."
"...making a game is not, as some narratologists would have it, about making a "story", it is about creating the complex, implicit, contingent conditions wherein the texture of engaged human experience can happen."