Laurel, B. (1993). Computers as theatre. New York: Addison-Wesley. |
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Last edited by: Mark Grimshaw-Aagaard 15/05/2008, 10:25 |
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"[t]ight linkage between visual, kinaesthetic, and auditory modalities is the key to the sense of immersion that is created by many computer games, simulations and virtual-reality systems" |
Stockburger, A. (2006). The rendered arena: Modalities of space in video and computer games. Unpublished thesis PhD, University of the Arts, London. |
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Added by: Mark Grimshaw-Aagaard 15/05/2008, 15:04 |
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"With the exception of a number of text-based games, the overwhelming majority [of computer games] have to be regarded as audiovisual kinaesthetic artefacts and the relationship between sound and image lies at the centre of the gaming experience." |