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Bouchard, S., St-Jacques, J., Robillard, G., & Renaud, P. (2008). Anxiety increases the feeling of presence in virtual reality. Presence: Teleoperators and Virtual Environments, 17(4), 376–391.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 8/14/20, 3:36 PM
Not only external factors but also "psychological states and appraisal patterns of users might also affect presence."
Evans, D. (2001). Emotion: A very short introduction. Oxford: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 5/28/11, 7:52 AM
"...fear is probably one of the first meotions to have ever evolved."

All animals descended from the first vertebrates have the capacity for fear.
Heidegger, M. (1962). Being and time. J. Macquarrie & E. Robinson, Trans. Oxford: Blackwell.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 12/11/23, 12:24 PM
"As we have said earlier, a state-of-mind makes manifest 'how one is'. In anxiety one feels 'uncanny'. [...] "as Dasien falls, anxiety brings it back from its absorption in the 'world'. Everyday familiarity collapses."
"Only something which is in the the state-of-mind of fearing (or fearlessness) can discover that which is environmentally ready-to-hand is threatening. Dasein's openess to the world is constituted existentially by the attunement of a state-of-mind.""