Bouchard, S., St-Jacques, J., Robillard, G., & Renaud, P. (2008). Anxiety increases the feeling of presence in virtual reality. Presence: Teleoperators and Virtual Environments, 17(4), 376–391. |
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Last edited by: Mark Grimshaw-Aagaard 14/08/2020, 15:36 |
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Not only external factors but also "psychological states and appraisal patterns of users might also affect presence." |
Evans, D. (2001). Emotion: A very short introduction. Oxford: Oxford University Press. |
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Added by: Mark Grimshaw-Aagaard 28/05/2011, 07:52 |
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"...fear is probably one of the first meotions to have ever evolved."
All animals descended from the first vertebrates have the capacity for fear. |
Heidegger, M. (1962). Being and time. J. Macquarrie & E. Robinson, Trans. Oxford: Blackwell. |
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Last edited by: Mark Grimshaw-Aagaard 11/12/2023, 12:24 |
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"As we have said earlier, a state-of-mind makes manifest 'how one is'. In anxiety one feels 'uncanny'. [...] "as Dasien falls, anxiety brings it back from its absorption in the 'world'. Everyday familiarity collapses." |
"Only something which is in the the state-of-mind of fearing (or fearlessness) can discover that which is environmentally ready-to-hand is threatening. Dasein's openess to the world is constituted existentially by the attunement of a state-of-mind."" |