Baudrillard, J. (1994). Simulacra and simulation. S. Glaser, Trans. The University of Michigan Press. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 6/2/13, 11:19 AM |
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"[Simulation] is the generation by models of a real without origin or reality: a hyperreal." |
"The signs of the real [are substituted] for the real." |
"Illusion is no longer possible, because the real is no longer possible." |
"simulation threatens the difference between the "true" and the "fake," the "real" and the "imaginary." |
Chion, M. (1994). Audio-vision: Sound on screen. C. Gorbman, Trans. New York: Columbia University Press. |
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Added by: Mark Grimshaw-Aagaard 6/7/21, 8:48 AM |
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"Of two war reports that come back from a very real war, the one in which the image is shaky and rough, with uneven focus and other "mistakes," will seem more true than the one with impeccable framing, perfect visibility, and imperceptible grain. In much the same way for sound, the impression of realism is often tied to a feeling of discomfort, of an uneven signal, of interference and microphone noise, etc." |
IJsselsteijn, W. (2003). Presence in the past: What can we learn from media history? In G. Riva, F. Davide & W. A. IJsselsteijn (Eds.), Being There: Concepts, Effects and Measurements of User Presence in Synthetic Environments Vol. 5, (pp. 17–40). Amsterdam: IOS Press. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 11/1/18, 10:43 AM |
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"Given the expectations of current media-aware audiences, attaining an illusion of reality will often require excursions into the hyperreal, presenting a more 'vivid' copy of reality than reality itself has to offer." |