Sound Research WIKINDX

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First-person shooter. (2002-2006). Wikipedia, Retrieved April 12, 2006, from http://en.wikipedia.org/wiki/First-person_shooter   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 5/15/06, 12:46 PM
A first-person shooter (FPS) is a combat computer or video game genre, which is characterized by the player’s on-screen view of the game simulating that of the character or First Person view.
Gray Matter Studios, & id Software. (2001). Return to Castle Wolfenstein. [Computer Game]. Activision.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 3/6/06, 8:11 AM
"you are U.S. Army Ranger B.J. Blazkowicz ... You are about to embark on a journey deep into the heart of the Third Reich"
id Software. (1999). Quake III Arena. [Computer Game]. Activision.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 3/6/06, 8:08 AM
"you lunge onto a stage of harrowing landscapes and veiled abysses"
id Software. (2004). Doom 3. [Computer Game]. Activision.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 3/6/06, 8:14 AM
"You are a marine ... Only you stand between Hell and Earth"
"incredible graphics, and revolutionary technology combine to draw you into the most frightening and gripping first person gaming experience ever created"
Taylor, L. N. (2003). When seams fall apart: Video game space and the player. Game Studies, 3(2). Retrieved March 15, 2006, from http://gamestudies.org/0302/taylor/   
Added by: Mark Grimshaw-Aagaard 3/15/06, 11:32 AM
"The very attempt to bring a player into the game space through the screen by means of a first-person point-of-view is, ironically, inconsistent because the first-person point-of-view assumes that the player herself can be caught into the structure of the game and can then be incorporated into the game space. In this way first-person perspective assumes that by enveloping the player as the player into the game space, the player becomes part of the structure of the game space"
"first-person games posit that the player can assume the perceptions of the player-character and then merge with the player-character through the limited perceptual apparatus afforded by first-person games"
"This is how most first-person point-of-view games operate, by allowing the player to function on the space, but not within the space"