First-person shooter. (2002-2006). Wikipedia, Retrieved April 12, 2006, from http://en.wikipedia.org/wiki/First-person_shooter |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 5/15/06, 12:46 PM |
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A first-person shooter (FPS) is a combat computer or video game genre, which is characterized by the player’s on-screen view of the game simulating that of the character or First Person view. |
Gray Matter Studios, & id Software. (2001). Return to Castle Wolfenstein. [Computer Game]. Activision. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 3/6/06, 8:11 AM |
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"you are U.S. Army Ranger B.J. Blazkowicz ... You are about to embark on a journey deep into the heart of the Third Reich" |
id Software. (1999). Quake III Arena. [Computer Game]. Activision. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 3/6/06, 8:08 AM |
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"you lunge onto a stage of harrowing landscapes and veiled abysses" |
id Software. (2004). Doom 3. [Computer Game]. Activision. |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 3/6/06, 8:14 AM |
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"You are a marine ... Only you stand between Hell and Earth" |
"incredible graphics, and revolutionary technology combine to draw you into the most frightening and gripping first person gaming experience ever created" |
Taylor, L. N. (2003). When seams fall apart: Video game space and the player. Game Studies, 3(2). Retrieved March 15, 2006, from http://gamestudies.org/0302/taylor/ |
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Added by: Mark Grimshaw-Aagaard 3/15/06, 11:32 AM |
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"The very attempt to bring a player into the game space through the screen by means of a first-person point-of-view is, ironically, inconsistent because the first-person point-of-view assumes that the player herself can be caught into the structure of the game and can then be incorporated into the game space. In this way first-person perspective assumes that by enveloping the player as the player into the game space, the player becomes part of the structure of the game space" |
"first-person games posit that the player can assume the perceptions of the player-character and then merge with the player-character through the limited perceptual apparatus afforded by first-person games" |
"This is how most first-person point-of-view games operate, by allowing the player to function on the space, but not within the space" |