Sound Research WIKINDX

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Ballas, J. A. (1994). Delivery of information through sound. In G. Kramer (Ed.), Auditory Display: Sonification, Audification, and Auditory Interfaces (pp. 79–94). Reading MA: Addison-Wesley.   
Last edited by: Mark Grimshaw-Aagaard 28/04/2009, 06:34
The metaphor function of sound is an extension of the simile function and ideally should communicate so effectively that the sound enters common usage (i.e. become dead metaphors). Something that can be correctly interpreted more quickly than equivalent speech.
Breinbjerg, M. (2005). The aesthetic experience of sound: Staging of auditory spaces in 3D computer games. Retrieved January 24, 2006, from http://www.aestheticsofplay.org/breinbjerg.php   
Added by: Mark Grimshaw-Aagaard 28/08/2006, 13:30
"In our natural way of listening sound is indexical. It points to the fact that a given event is taking place. Sound occurs only when materials interact... The interaction is to be understood as a source-cause relation... in which a sounding system (the source) resonates as a consequence of a given action (the cause), like when a hammer hits a bell."
Moncrieff, S., Venkatesh, S., & Dorai, C. 2003, July 6–9, Horror film genre typing and scene labelling via audio analysis. Paper presented at International Conference on Multimedia and Expo.   
Added by: Mark Grimshaw-Aagaard 15/12/2008, 03:11
Affect events are indexical by nature with a "high level of semantic association between the sound energy and affect events" and this "can be extended to attribute a semantic correlation between affect events and the broader thematic content of the film."
Schafer, R. M. (1994). The soundscape: Our sonic environment and the tuning of the world. Rochester Vt: Destiny Books.   
Last edited by: Mark Grimshaw-Aagaard 14/02/2014, 16:44
"In onomatopoeic vocabulary, man unites himself with the soundscape about him, echoing back its elements. The impression is taken in; the expression is thrown back in return."
Stockburger, A. (2006). The rendered arena: Modalities of space in video and computer games. Unpublished thesis PhD, University of the Arts, London.   
Added by: Mark Grimshaw-Aagaard 15/05/2008, 15:04
Stockburger proposes five spatializing functions of sound objects:

  • Acousmatic function – defines the relation between a sound object and the
    visibility of the related visual element.
  • Indexical function – delivers information that is vital for the gameplay (e.g. ticking sound of bomb).
  • Spatial signature function – is present when the surrounding space affects the qualities of sound objects (e.g. echo, reverb).
  • Motion function – defines the motion of sound objects.
  • Motoric function – simulates movement or motion (motor sounds in racing or
    flying games, footstep sounds in FPS games).
WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)