Sound Research WIKINDX

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Displaying 1 - 20  of 25 (Bibliography: WIKINDX Master Bibliography)
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Altman, R. (Ed.). (1992). Sound theory sound practice. New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 12/14/04, 9:18 PM
Altman, R. (1992). Afterword: A baker's dozen terms for sound analysis. In R. Altman (Ed), Sound Theory Sound Practice (pp. 249–253). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 11/4/04, 12:57 PM
Altman, R. (1992). General introduction: Cinema as event. In R. Altman (Ed), Sound Theory Sound Practice (pp. 1–14). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 4/18/05, 4:26 PM
Altman, R. (1992). Introduction: Four and a half film fallacies. In R. Altman (Ed), Sound Theory Sound Practice (pp. 35–45). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 4/23/07, 9:17 PM
Altman, R. (1992). Introduction: Sound/history. In R. Altman (Ed), Sound Theory Sound Practice (pp. 113–125). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 10/26/04, 11:56 AM
Altman, R. (1992). Introduction: Sound's dark corners. In R. Altman (Ed), Sound Theory Sound Practice (pp. 171–177). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 1/27/06, 9:51 AM
Altman, R. (1992). Sound space. In R. Altman (Ed), Sound Theory Sound Practice (pp. 46–64). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 2/16/06, 8:28 AM
Altman, R. (1992). The material heterogeneity of recorded sound. In R. Altman (Ed), Sound Theory Sound Practice (pp. 15–31). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 10/14/04, 12:19 PM
Belton, J. (1992). 1950s magnetic sound: The frozen revolution. In R. Altman (Ed), Sound Theory Sound Practice (pp. 154–167). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 10/26/04, 2:44 PM
Chion, M. (1992). Wasted words. In R. Altman (Ed), Sound Theory Sound Practice (pp. 104–110). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 10/26/04, 10:29 AM
Curtis, S. (1992). The sound of the early Warner Bros. cartoons. In R. Altman (Ed), Sound Theory Sound Practice (pp. 191–203). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 2/13/20, 1:23 PM
Ďurovičová, N. (1992). Translating America: The Hollywood multilinguals 1929-1933. In R. Altman (Ed), Sound Theory Sound Practice (pp. 138–153). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 10/16/06, 12:00 PM
Grimshaw-Aagaard, M. (2018). What is sound (studies)? In M. Bull (Ed), The Sound Studies Companion New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 12/27/17, 10:20 AM
Grimshaw-Aagaard, M. N. (2019). Presence and biofeedback in first-person perspective computer games: The potential of sound. In M. Filimowicz (Ed), Foundations in Sound Design for Interactive Media (pp. 78–94). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 1/4/24, 9:27 AM
Grodal, T. (2003). Stories for eye, ear, and muscles: Video games, media, and embodied experiences. In M. J. P. Wolf & B. Perron (Eds.), The Video Game Theory Reader (pp. 129–155). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 8/22/06, 8:23 AM
Klimek, M. P. (1992). Imagining the sound(s) of Shakespeare: Sound and adaptation. In R. Altman (Ed), Sound Theory Sound Practice (pp. 204–216). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 11/1/04, 11:44 AM
Lastra, J. (1992). Reading, writing, and representing sound. In R. Altman (Ed), Sound Theory Sound Practice (pp. 65–86). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 3/3/06, 2:09 PM
Lawrence, A. (1992). Women's voices in third world cinema. In R. Altman (Ed), Sound Theory Sound Practice (pp. 178–190). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 10/27/04, 4:00 PM
Lefort, C. (2014). Maurice Merleau-Ponty (D. A. Landes, Trans.). In Phenomenology of perception (pp. xvii–xxix). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 9/10/23, 8:16 AM
McMahan, A. (2003). Immersion, engagement, and presence: A new method for analyzing 3-D video games. In M. J. P. Wolf & B. Perron (Eds.), The Video Game Theory Reader (pp. 67–87). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 2/1/18, 3:16 PM
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WIKINDX 6.11.0 | Total resources: 1332 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)