Sound Research WIKINDX

List Resources

Displaying 1 - 10 of 10 (Bibliography: WIKINDX Master Bibliography)
Parameters
Publisher:  Interactive Institute(Piteå, Sweden)
Order by:

Ascending
Descending
Use all checked: 
Use all displayed: 
Use all in list: 
Audio mostly 2008: A conference on interaction with sound. 2008. Piteå, Sweden: Interactive Institute. October 22—22 2008.  
Added by: sirfragalot 11/06/2008 06:16:37 AM
AudioMostly. 2006. Piteå, Sweden: Interactive Institute. October 11—12 2006.  
Last edited by: sirfragalot 01/25/2008 10:06:41 PM
Proceedings of the 5th Audio Mostly: A conference on interaction with sound. 2010. Piteå, Sweden: Interactive Institute. September 14—16 2010978-1-4503-0046-9.  
Added by: sirfragalot 09/22/2010 04:08:20 AM
Cunningham, S., Grout, V., & Hebblewhite, R. 2006, October 11—12 Computer game audio: The unappreciated scholar of the Half-Life generation. Paper presented at Audio Mostly 2006, Piteå, Sweden.  
Last edited by: sirfragalot 02/15/2008 11:56:25 AM
Ekman, I. 2008, October 22—23 Psychologically motivated techniques for emotional sound in computer games. Paper presented at Audio Mostly 2008, Piteå, Sweden.  
Added by: sirfragalot 01/08/2009 11:14:13 AM
Garcia, J. M. 2006, October 11—12 From heartland values to killing prostitutes: An overview of sound in the video game Grand Theft Auto Liberty City Stories. Paper presented at Audio Mostly 2006, Piteå, Sweden.  
Last edited by: sirfragalot 09/17/2009 09:49:33 AM
Garner, T., Grimshaw, M., & Abdel Nabi, D. 2010, September 14—16 A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game. Paper presented at Audio Mostly 2010, Piteå, Sweden.  
Added by: sirfragalot 09/22/2010 04:15:53 AM
Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22—23 Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden.  
Last edited by: Deleted user 07/31/2009 04:58:36 PM
Kromand, D. 2008, October 22—22 Sound and the diegesis in survival-horror games. Paper presented at Audio Mostly 2008, Piteå, Sweden.  
Added by: sirfragalot 11/24/2008 11:12:05 AM
Röber, N., Deutshmann, E. C., & Masuch, M. 2006, October 11—12 Authoring of 3D virtual auditory environments. Paper presented at Audio Mostly 2006, Piteå, Sweden.  
Added by: sirfragalot 02/15/2008 12:45:01 PM
WIKINDX 6.4.9 | Total resources: 1083 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


PHP execution time: 0.08786 s
SQL execution time: 0.02045 s
TPL rendering time: 0.00344 s
Total elapsed time: 0.11175 s
Peak memory usage: 9.2409 MB
Memory at close: 9.1294 MB
Database queries: 47