Cunningham, S. 2016, October 4–6, The sound of the smell (and taste) of my shoes too: Mapping the senses using emotion as a medium. Paper presented at Audio Mostly 2016, Piteå, Sweden. |
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Added by: Mark Grimshaw-Aagaard 08/11/2016, 09:32 |
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Garner, T., & Grimshaw, M. 2011, September 7–9, A climate of fear: Considerations for designing an acoustic ecology for fear. Paper presented at Audio Mostly 2011, Coimbra, PT. |
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Last edited by: Mark Grimshaw-Aagaard 20/07/2013, 14:18 |
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Liljedahl, M., & Fagerlönn, J. 2010, September 14–16, Methods for sound design: A review and implications for research and practice. Paper presented at Audio Mostly 2010, Piteå, Sweden. |
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Last edited by: Mark Grimshaw-Aagaard 30/10/2014, 09:01 |
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Lutz, O. H.-M., Kröger, J. L., Schneiderbauer, M., Kopankiewicz, J. M., Hauswirth, M., & Hermann, T. 2020, September 15–17, That password doesn't sound right: Interactive password strength sonification. Paper presented at The 15th International Conference on Audio Mostly, New York. |
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Added by: Mark Grimshaw-Aagaard 17/09/2020, 13:15 |
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Quinton, M., McGregor, I., & Benyon, D. 2020, September 15–17, Sonification of an exoplanetary atmosphere. Paper presented at The 15th International Conference on Audio Mostly, New York. |
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Added by: Mark Grimshaw-Aagaard 17/09/2020, 13:20 |
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Walther-Hansen, M., & Grimshaw-Aagaard, M. 2020, September 15–17, Don't extend! Reduce! The sound approach to reality. Paper presented at The 15th International Conference on Audio Mostly, New York. |
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Last edited by: Mark Grimshaw-Aagaard 17/09/2020, 13:22 |
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Williams, D., Mears, J., Kirke, A., Miranda, E., Daly, I., & Malik, A., et al. (2016). A perceptual and affective evaluation of an affectively-driven engine for video game soundtracking. ACM Computers in Entertainment, 14(3). |
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Last edited by: Mark Grimshaw-Aagaard 20/02/2017, 09:18 |
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