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Shilling, R., & Krebs, E. 2002, Videogame and entertainment industry standard sound design techniques and architectures for use in videogames, virtual environments and training. Naval Postgraduate School.  
Added by: Mark Grimshaw-Aagaard 2/2/09, 8:34 AM
WIKINDX 6.7.2 | Total resources: 1229 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)