Sound Research WIKINDX

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Displaying 1 - 9  of 9 (Bibliography: WIKINDX Master Bibliography)
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Bovermann, T., Tünnermann, R., & Hermann, T. (2010). Auditory augmentation. International Journal of Ambient Computing and Intelligence, 2(2), 27–42.   
Added by: Mark Grimshaw-Aagaard 7/5/13, 9:54 AM
Collins, K., Tessler, H., Harrigan, K., Dixon, M. J., & Fugelsang, J. (2011). Sound in electronic gambling machines: A review of the literature and its relevance to game sound. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 1–21). Hershey (PA): IGI.   
Added by: Mark Grimshaw-Aagaard 9/29/21, 7:09 AM
Droumeva, M. (2011). An acoustic communication framework for game sound: Fidelity, verisimilitude, ecology. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 131–152). Hershey (PA): IGI.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 5/30/21, 7:59 AM
Farnell, A. (2011). Behaviour, structure and causality in procedural audio. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 313–339). Hershey (PA): IGI.   
Added by: Mark Grimshaw-Aagaard 2/17/13, 3:30 PM
Grimshaw, M. (Ed.). (2011). Game sound technology and player interaction: Concepts and developments. Hershey (PA): IGI.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 10/29/10, 4:26 AM
Hug, D. (2011). New wine in new skins: Sketching the future of game sound design. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 384–415). Hershey (PA): IGI.   
Added by: Mark Grimshaw-Aagaard   Last edited by: Mark Grimshaw-Aagaard 5/14/21, 8:37 AM
Liljedahl, M. (2011). Sound for fantasy and freedom. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 22–43). Hershey (PA): IGI.   
Added by: Mark Grimshaw-Aagaard 5/14/21, 8:06 AM
Nacke, L., & Grimshaw, M. (2011). Player-game interaction through affective sound. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 264–285). Hershey (PA): IGI.   
Added by: Mark Grimshaw-Aagaard 7/14/11, 9:33 AM
Tinwell, A., Grimshaw, M., & Williams, A. (2011). Uncanny speech. In M. Grimshaw (Ed.), Game sound technology and player interaction: concepts and developments (pp. 213–234). Hershey (PA): IGI.   
Added by: Mark Grimshaw-Aagaard 7/14/11, 9:30 AM