Sound Research WIKINDX

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Displaying 1 - 20 of 30 (Bibliography: WIKINDX Master Bibliography)
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Bailes, F. (2019). Empirical musical imagery beyond the "mind's ear". In M. Grimshaw-Aagaard, M. Walther-Hansen & M. Knakkergaard (Eds), The Oxford Handbook of Sound and Imagination Vol. 2, (pp. 445–463). New York: Oxford University Press.  
Added by: Mark Grimshaw-Aagaard 5/19/21, 9:01 AM
Barfield, W., Zeltzer, D., Sheridan, T. B., & Slater, M. (1995). Presence and performance within virtual environments. In W. Barfield & T. A. Furness III (Eds), Virtual Environments and Advanced Interface Design (pp. 473–513). New York: Oxford University Press.  
Last edited by: Mark Grimshaw-Aagaard 7/6/20, 9:01 AM
Bech, S., & Francombe, J. (2019). Consumer sound. In M. Grimshaw-Aagaard, M. Walther-Hansen & M. Knakkergaard (Eds), The Oxford Handbook of Sound and Imagination Vol. 2, (pp. 321–348). New York: Oxford University Press.  
Added by: Mark Grimshaw-Aagaard 5/19/21, 8:44 AM
Calleja, G. (2014). Immersion in virtual worlds. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 222–236). New York: Oxford University Press.  
Last edited by: Mark Grimshaw-Aagaard 9/11/18, 5:21 PM
Chalmers, A. (2014). Level of realism: Feel, smell, and taste in virtual environments. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 602–624). New York: Oxford University Press.  
Added by: Mark Grimshaw-Aagaard 12/22/21, 10:54 AM
Cohen, M., & Wenzel, E. M. The design of multimodal sound interfaces. In W. Barfield & T. A. Furness III (Eds), Virtual Environments and Advanced Interface Design (pp. 291–346). New York: Oxford University Press.  
Last edited by: Deleted user 7/22/20, 3:07 PM
Collins, K. (2014). Breaking the fourth wall? User-generated sonic content in virtual worlds. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 351–363). New York: Oxford University Press.  
Added by: Mark Grimshaw-Aagaard 1/18/14, 1:01 PM
Cross, I. (2005). Music and meaning, ambiguity and emotion. In D. Miell, R. MacDonald & D. J. Hargreaves (Eds), Musical Communication New York: Oxford University Press.  
Added by: Mark Grimshaw-Aagaard 11/29/21, 4:08 PM
Egermann, H. (2019). Creating a brand image though music: Understanding the psychological mechanisms behind audio branding. In M. Grimshaw-Aagaard, M. Walther-Hansen & M. Knakkergaard (Eds), The Oxford Handbook of Sound and Imagination Vol. 2, (pp. 349–367). New York: Oxford University Press.  
Added by: Mark Grimshaw-Aagaard 5/19/21, 8:50 AM
Garner, T. A., & Grimshaw, M. (2014). Sonic virtuality: Understanding audio in a virtual world. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 364–377). New York: Oxford University Press.  
Added by: Mark Grimshaw-Aagaard 1/18/14, 12:55 PM
Garner, T. A. (2019). Bridging the other-real: Video game sound and the imagination. In M. Grimshaw-Aagaard, M. Walther-Hansen & M. Knakkergaard (Eds), The Oxford Handbook of Sound and Imagination Vol. 1, (pp. 789–808). New York: Oxford University Press.  
Added by: Mark Grimshaw-Aagaard 5/19/21, 9:14 AM
Grimshaw, M., & Garner, T. A. (2015). Sonic virtuality: Sound as emergent perception. New York: Oxford University Press.  
Last edited by: Mark Grimshaw-Aagaard 5/31/15, 3:30 PM
Grimshaw, M., & Garner, T. (2014). Embodied virtual acoustic ecologies of computer games. In K. E. Collins, B. Kapralos & H. Tessler (Eds), The Oxford Handbook of Interactive Audio (pp. 181–195). New York: Oxford University Press.  
Last edited by: Mark Grimshaw-Aagaard 5/16/14, 10:08 AM
Grimshaw, M. (2012). Sound and player immersion in digital games. In T. Pinch & K. Bijsterveld (Eds), The Oxford Handbook of Sound Studies (pp. 347–366). New York: Oxford University Press.  
Added by: Mark Grimshaw-Aagaard 1/20/12, 4:28 PM
Grimshaw, M., Tan, S.-L., & Lipscomb, S. D. (2013). Playing with sound: The role of music and sound effects in gaming. In A. Cohen, S.-L. Tan, R. Kendall & S. D. Lipscomb (Eds), Psychology of Music in Multimedia (pp. 289–314). New York: Oxford University Press.  
Last edited by: Mark Grimshaw-Aagaard 10/25/15, 8:13 AM
Grimshaw-Aagaard, M. (2019). The necessity of vagueness and ambiguity to the imagining of sound. In M. Grimshaw-Aagaard, M. Walther-Hansen & M. Knakkergaard (Eds), The Oxford Handbook of Sound and Imagination Vol. 1, (pp. 105–113). New York: Oxford University Press.  
Last edited by: Mark Grimshaw-Aagaard 5/19/21, 8:41 AM
Grimshaw-Aagaard, M. (2019). Presence, environment, and sound and the role of imagination. In M. Grimshaw-Aagaard, M. Walther-Hansen & M. Knakkergaard (Eds), The Oxford Handbook of Sound and Imagination Vol. 1, (pp. 669–681). New York: Oxford University Press.  
Last edited by: Mark Grimshaw-Aagaard 11/27/21, 12:43 PM
Grimshaw-Aagaard, M., Walther-Hansen, M., & Knakkergaard, M. (Eds). (2019). The Oxford handbook of sound and imagination. Vol. 1 & 2. New York: Oxford University Press.  
Last edited by: Mark Grimshaw-Aagaard 11/8/18, 7:04 AM
Gustafsson, C. (2019). Sonic branding: From brand image to brand imagination. In M. Grimshaw-Aagaard, M. Walther-Hansen & M. Knakkergaard (Eds), The Oxford Handbook of Sound and Imagination Vol. 1, (pp. 359–375). New York: Oxford University Press.  
Added by: Mark Grimshaw-Aagaard 5/19/21, 9:10 AM
Harvey, T. S. (2014). Virtual worlds: An ethnomusicological perspective. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 378–391). New York: Oxford University Press.  
Added by: Mark Grimshaw-Aagaard 1/18/14, 1:05 PM
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WIKINDX 6.6.8 | Total resources: 1185 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)