Adorno, T. W., & Eisler, H. (1994). Composing for the films. London: Athlone Press. |
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Alder, K. (2004). The measure of all things: The seven-year odyssey and hidden error that transformed the world. London: Abacus. |
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Alten, S. R. (2002). Audio in media. 6th ed. Belmont CA: Wadsworth/Thomson Learning. |
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Altman, R. (Ed.). (1992). Sound theory sound practice. New York: Routledge. |
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Anderson, J. D. (1996). The reality of illusion: An ecological approach to cognitive film theory. Carbondale and Edwardsville: Southern Illinois University Press. |
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Anzieu, D. (1989). The skin ego: A psychoanalytical approach to the self. C. Turner, Trans. New Haven and London: Yale University Press. |
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Atherton, C. (1993). The Stoics on ambiguity. Cambridge University Press. |
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Attali, J. (2009). Noise: The political economy of music. B. Massumi, Trans. Minneapolis: University of Minnesota Press. (Original work published 1984). |
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Bacon, F. (1627). The New Atlantis. 11th ed. Project Gutenberg. |
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Baudrillard, J. (1994). Simulacra and simulation. S. Glaser, Trans. The University of Michigan Press. |
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Last edited by: Mark Grimshaw-Aagaard 6/2/13, 11:19 AM |
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Bech, S., & Zacharov, N. (2006). Perceptual audio evaluation: Theory, method and application. Chichester: John Wiley & Sons. |
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Added by: Mark Grimshaw-Aagaard 7/11/14, 12:28 PM |
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Bernds, E. (1999). Mr. Bernds goes to Hollywood My early life and career in sound recording at Columbia with Frank Capra and others. Lanham MD: Scarecrow Press. |
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Berry, C. (1987). The actor and his text. London: Harrap. |
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Blacking, J. (1977). How musical is man?. 1st ed. University of Washington Press. |
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Added by: Costantino Oliva 10/8/15, 3:43 PM |
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Blesser, B., & Salter, L.-R. (2007). Spaces speak, are you listening? Experiencing aural architecture. Cambridge, Massachusetts: MIT Press. |
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Blumenberg, H. (1983). The legitimacy of the modern age. R. M. Wallace, Trans. Cambridge, Massachusetts: MIT Press. |
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Bowker, G. C., & Star, S. L. (2000). Sorting things out: Classification and its consequences. Cambridge, Massachusetts: MIT Press. |
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Added by: Mark Grimshaw-Aagaard 5/2/18, 5:16 PM |
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Brandon, A. (2005). Audio for games: Planning, process, and production. Berkeley: New Riders. |
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Last edited by: Mark Grimshaw-Aagaard 1/14/09, 10:40 AM |
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Bregman, A. S. (1990). Auditory scene analysis: The perceptual organization of sound. Cambridge, Massachusetts: MIT Press. |
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Added by: Mark Grimshaw-Aagaard 8/21/15, 1:51 PM |
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Bridgett, R. (2010). From the shadows of film sound: Cinematic production & creative process in video game audio. |
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Last edited by: Deleted user 2/1/12, 3:45 PM |
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