Abram, D. (2017). The spell of the sensuous: Perception and language in a more-than-human world. New York: Vintage Books. (Original work published 1997). |
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Adorno, T. W., & Eisler, H. (1994). Composing for the films. London: Athlone Press. |
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Alder, K. (2004). The measure of all things: The seven-year odyssey and hidden error that transformed the world. London: Abacus. |
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Alten, S. R. (2002). Audio in media. 6th ed. Belmont CA: Wadsworth/Thomson Learning. |
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Anderson, J. D. (1996). The reality of illusion: An ecological approach to cognitive film theory. Carbondale and Edwardsville: Southern Illinois University Press. |
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Anzieu, D. (1989). The skin ego: A psychoanalytical approach to the self. C. Turner, Trans. New Haven and London: Yale University Press. |
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Attali, J. (2009). Noise: The political economy of music. B. Massumi, Trans. Minneapolis: University of Minnesota Press. (Original work published 1984). |
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Bacon, F. (1627). The New Atlantis. 11th ed. Project Gutenberg. |
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Baudrillard, J. (1994). Simulacra and simulation. S. Glaser, Trans. The University of Michigan Press. |
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Bech, S., & Zacharov, N. (2006). Perceptual audio evaluation: Theory, method and application. Chichester: John Wiley & Sons. |
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Bergson, H. (1912). An introduction to metaphysics. T. E. Hulme, Trans. New York and London: G. P. Putnam's sons. |
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Bernds, E. (1999). Mr. Bernds goes to Hollywood: My early life and career in sound recording at Columbia with Frank Capra and others. Lanham MD: Scarecrow Press. |
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Berry, C. (1987). The actor and his text. London: Harrap. |
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Blacking, J. (1977). How musical is man? 1st ed. University of Washington Press. |
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Blesser, B., & Salter, L.-R. (2007). Spaces speak, are you listening? Experiencing aural architecture. Cambridge, Massachusetts: MIT Press. |
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Blumenberg, H. (1983). The legitimacy of the modern age. R. M. Wallace, Trans. Cambridge, Massachusetts: MIT Press. |
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Bowker, G. C., & Star, S. L. (2000). Sorting things out: Classification and its consequences. Cambridge, Massachusetts: MIT Press. |
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Brandon, A. (2005). Audio for games: Planning, process, and production. Berkeley: New Riders. |
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Last edited by: Mark Grimshaw-Aagaard 14/01/2009, 10:40 |
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