Sound Research WIKINDX

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Displaying 121 - 140  of 163 (Bibliography: WIKINDX Master Bibliography)
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Pine, B. J., & Gilmore, J. H. (1999). The experience economy: Work is theatre & every business a stage. Boston: Harvard Business School Press.   
Added by: Mark Grimshaw-Aagaard 05/03/2006, 10:41
Planck, M. (1932). Where is science going? The universe in the light of modern physics. J. Murphy, Trans. New York: W. W. Norton & Company.   
Last edited by: Mark Grimshaw-Aagaard 13/12/2022, 12:23
Poole, S. (2000). Trigger happy: Videogames and the entertainment revolution. New York: Arcade.   
Added by: Mark Grimshaw-Aagaard 03/07/2021, 09:23
Rayleigh, Lord. (1877). The theory of sound. Vol. 1. London: Macmillan and Co.   
Added by: Mark Grimshaw-Aagaard 10/08/2017, 08:29
Rayleigh, Lord. (1878). The theory of sound. Vol. 2. London: Macmillan and Co.   
Added by: Mark Grimshaw-Aagaard 10/08/2017, 08:30
Reich, W. (1946). The mass psychology of facism. T. P. Wolfe, Trans. 3rd ed. New York: Orgone Institute Press.   
Added by: Mark Grimshaw-Aagaard 31/07/2021, 12:08
Renoir, J. (1974). My life and my films. N. Denny, Trans. London: Collins.   
Added by: Mark Grimshaw-Aagaard 08/02/2006, 07:43
Revonsuo, A. (2009). Inner presence: Consciousness as a biological phenomenon. Cambridge, Massachusetts: MIT Press.   
Added by: Mark Grimshaw-Aagaard 04/03/2020, 11:12
Rheingold, H. (1991). Virtual reality: The revolutionary technology of computer-generated artificial worlds -- and how it promises and threatens to transform business and society. New York: Summit Books.   
Last edited by: Mark Grimshaw-Aagaard 28/04/2005, 20:58
Rice, T. (2013). Hearing and the hospital: Sound, listening, knowledge and experience. London: Sean Kingston Publishing.   
Last edited by: Mark Grimshaw-Aagaard 23/02/2018, 11:50
Riva, G., Davide, F., & IJsselsteijn, W. A. (Eds). (2003). Being there: Concepts, effects and measurements of user presence in synthetic environments. Vol. 5. Amsterdam: IOS Press.   
Added by: Mark Grimshaw-Aagaard 08/10/2018, 12:55
Roberts, E. (2000). Pity the damned. Queensland, Australia: Life Today.   
Last edited by: Mark Grimshaw-Aagaard 05/06/2015, 10:09
Rosenberg, A. (2018). How history gets things wrong: The neuroscience of our addiction to stories. Cambridge, Massachusetts: MIT Press.   
Last edited by: Mark Grimshaw-Aagaard 08/06/2020, 17:29
Rumsey, F., & McCormick, T. (1998). Sound and recording: An introduction. 3rd ed. Oxford: Focal Press. (Original work published 1997).   
Last edited by: Mark Grimshaw-Aagaard 28/11/2004, 14:20
Rutter, J., & Bryce, J. (Eds). (2006). Understanding digital games. London: Sage Publications.   
Last edited by: Mark Grimshaw-Aagaard 02/06/2007, 02:32
Saint Augustine. (2002). The confessions of St Augustine. E. B. Pusey, Trans. Project Gutenberg. (Original work published 401).   
Last edited by: Mark Grimshaw-Aagaard 17/07/2020, 09:22
Sanger, G. A. (2004). The fat man on game audio: Tasty morsels of sonic goodness. Indianapolis: New Riders.   
Added by: Mark Grimshaw-Aagaard 28/10/2005, 13:42
Schafer, R. M. (1994). The soundscape: Our sonic environment and the tuning of the world. Rochester Vt: Destiny Books.   
Last edited by: Mark Grimshaw-Aagaard 14/02/2014, 16:44
Schnupp, M., Nelkin, I., & King, A. (2010). Auditory neuroscience: Making sense of sound. Cambridge, Massachusetts: MIT Press.   
Added by: Mark Grimshaw-Aagaard 26/08/2015, 08:36
Schulte-Fortkamp, B., Fiebig, A., Sisneros, J. A., Popper, A. N., & Fay, R. R. (Eds). (2023). Soundscapes: Humans and their acoustic environment. Melville NY: ASA Press.   
Last edited by: Mark Grimshaw-Aagaard 16/02/2024, 11:01
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WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)