Bregman, A. S. (1990). Auditory scene analysis: The perceptual organization of sound. Cambridge, Massachusetts: MIT Press. |
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Bridgett, R. (2010). From the shadows of film sound: Cinematic production & creative process in video game audio. |
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Bronowski, J. (1979). The origins of knowledge and imagination. New Haven and London: Yale University Press. (Original work published 1978). |
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Bull, M., & Back, L. (Eds). (2003). The auditory culture reader. Oxford: Berg. |
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Burn, A., & Parker, D. (2003). Analysing media texts. London: Continuum. |
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Burroughs, E. R. (2008). The beasts of Tarzan. Project Gutenberg. (Original work published 1916). |
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Last edited by: Mark Grimshaw-Aagaard 20/04/2022, 08:22 |
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Burroughs, E. R. (2012). Tarzan and the castaways. Project Gutenberg of Australia. (Original work published 1965). |
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Burroughs, E. R. (2021). Tarzan of the apes. Project Gutenberg. (Original work published 1914). |
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Last edited by: Mark Grimshaw-Aagaard 30/08/2022, 12:26 |
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Byrne, R. M. J. (2007). The rational imagination: How people create alternatives to reality. Cambridge: The MIT Press. (Original work published 2005). |
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Carr, D., Buckingham, D., Burn, A., & Schott, G. (2006). Computer games: Text, narrative and play. Cambridge: Polity. |
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Chalmers, D. J. (2022). Reality+: Virtual worlds and the problems of philosophy. New York: W. W. Norton & Company. |
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Chanan, M. (1995). Repeated takes: A short history of recording and its effect on music. London: Verso. |
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Chen, C.-Y. (1996). Early Chinese work in natural science: A re-examination of the physics of motion, acoustics, astronomy and scientific thoughts. Hong Kong: Hong Kong University Press. |
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Chion, M. (1994). Audio-vision: Sound on screen. C. Gorbman, Trans. New York: Columbia University Press. |
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Added by: Mark Grimshaw-Aagaard 07/06/2021, 08:48 |
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Collins, K. (2008). Game sound: An introduction to the history, theory, and practice of video game music and sound design. Cambridge, Massachusetts: MIT Press. |
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Added by: Mark Grimshaw-Aagaard 19/10/2008, 03:44 |
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Collins, K. (2013). Playing with sound. Cambridge, Massachusetts: MIT Press. |
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Crang, M., & Thrift, N. (Eds). (2000). Thinking space. London: Routledge. |
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Dahl, R. (2012). The sound machine. Electronic ed. London: Penguin Books. (Original work published 1949). |
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Damasio, A. (2006). Descartes' error. Revised ed. London: Vintage. (Original work published 1994). |
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Darley, A. (2000). Visual digital culture: Surface play and spectacle in new media genres. London: Routledge. |
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Last edited by: Mark Grimshaw-Aagaard 05/11/2006, 11:59 |
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