Sound Research WIKINDX

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Displaying 61 - 80 of 145 (Bibliography: WIKINDX Master Bibliography)
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Innes, H. A. (1972). Empire and communication. 2nd ed. Toronto: University of Toronto Press. (Original work published 1950).  
Added by: Mark Grimshaw-Aagaard 2/3/06, 3:09 PM
Johnson, K. (1997). Acoustics and auditory phonetics. Oxford: Blackwell.  
Added by: Mark Grimshaw-Aagaard 9/11/04, 1:32 PM
Johnson, S. (2001). Emergence: The connected lives of ants, brains, cities and software. London: Penguin Books. (Original work published 2002).  
Added by: Mark Grimshaw-Aagaard 11/28/06, 3:28 PM
Jørgensen, K. (2009). A comprehensive study of sound in computer games: How audio affects player action. Queenston: The Edwin Mellen Press.  
Last edited by: Mark Grimshaw-Aagaard 5/23/12, 9:02 AM
Kahn, D. (1999). Noise, water, meat A history of sound in the arts. Cambridge, Massachusetts: MIT Press.  
Added by: Mark Grimshaw-Aagaard 10/13/07, 6:01 AM
Kent, S. L. (2001). The ultimate history of video games: From pong to pokémon -- the story behind the craze that touched our lives and changed the world. Prima Publishing.  
Last edited by: Mark Grimshaw-Aagaard 11/28/04, 2:21 PM
Kim-Cohen, S. (2009). In the blink of an ear: Toward a non-cochlear sonic art. New York: Bloomsbury Academic.  
Added by: Mark Grimshaw-Aagaard 3/9/14, 11:29 AM
Kirkpatrick, G. (2011). Aesthetic theory and the video game. Manchester: Manchester University Press.  
Last edited by: Mark Grimshaw-Aagaard 10/26/15, 11:58 AM
Kline, S., Dyer-Witheford, N., & de Peuter, G. (2003). Digital play: Violence, gender, and the bias of game experience. McGill-Queen's University Press.  
Added by: Mark Grimshaw-Aagaard 1/14/05, 3:25 PM
Kress, G. (2003). Literacy in the new media age. London: Routledge.  
Last edited by: Mark Grimshaw-Aagaard 8/11/06, 12:37 PM
Kress, G., & van Leeuwen, T. (2001). Multimodal discourse: The modes and media of contemporary communication. London: Hodder Arnold.  
Added by: Mark Grimshaw-Aagaard 10/20/06, 12:12 PM
Kristeva, J. (1984). Revolution in poetic language. M. Waller, Trans. New York: Columbia University Press.  
Added by: Mark Grimshaw-Aagaard 5/7/06, 4:38 PM
LaBelle, B. (2006). Background noise: Perspectives on sound art. New York: Continuum.  
Added by: Mark Grimshaw-Aagaard 3/9/14, 12:13 PM
Lakoff, G., & Johnsen, M. (2003). Metaphors we live by. London: University of Chicago. (Original work published 1980).  
Added by: Mark Grimshaw-Aagaard 11/17/16, 11:07 AM
Lastra, J. (2000). Sound technology and the American cinema: Perception, representation, modernity. New York: Columbia University Press.  
Added by: Mark Grimshaw-Aagaard 3/13/06, 10:16 AM
Laurel, B. (1993). Computers as theatre. New York: Addison-Wesley.  
Last edited by: Mark Grimshaw-Aagaard 5/15/08, 10:25 AM
van Leeuwen, T. (1999). Speech, music, sound. London: MacMillan Press.  
Added by: Mark Grimshaw-Aagaard 9/22/06, 3:16 PM
Lefebvre, H. (1991). The production of space. D. Nicholson-Smith, Trans. Oxford: Blackwell.  
Added by: Mark Grimshaw-Aagaard 12/17/20, 10:19 AM
Lehman-Wilzig, S. N. (2021). Virtuality and humanity: Virtual practice and its evolution from pre-history to the 21st century. Singapore: Springer Nature.  
Added by: Mark Grimshaw-Aagaard 2/9/22, 10:19 AM
Levinson, P. (2003). REALSPACE: The fate of physical presence in the digital age, on and off planet. London: Routledge.  
Added by: Mark Grimshaw-Aagaard 11/5/18, 8:58 AM
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WIKINDX 6.6.8 | Total resources: 1185 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)