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Displaying 61 - 80  of 163 (Bibliography: WIKINDX Master Bibliography)
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Heidegger, M. (1977). The question concerning technology and other essays. W. Lovitt, Trans. New York & London: Garland Publishing.   
Last edited by: Mark Grimshaw-Aagaard 10/05/2023, 09:57
Heidegger, M. (1962). Being and time. J. Macquarrie & E. Robinson, Trans. Oxford: Blackwell.   
Last edited by: Mark Grimshaw-Aagaard 11/12/2023, 12:24
Heidegger, M. (1959). An introduction to metaphysics. R. Mannheim, Trans. New Haven and London: Yale University Press.   
Added by: Mark Grimshaw-Aagaard 10/05/2023, 09:45
Hermann, T., Hunt, A., & Neuhoff, J. G. (Eds). (2011). The sonification handbook. Berlin: Logos Verlag.   
Added by: Mark Grimshaw-Aagaard 10/02/2015, 14:54
Howard, D. M., & Angus, J. (1996). Acoustics and psychoacoustics. Oxford: Focal Press.   
Added by: Mark Grimshaw-Aagaard 10/02/2014, 08:47
Huizinga, J. (1971). Homo ludens: A study of the play element in culture. Boston: Beacon Press.   
Last edited by: Mark Grimshaw-Aagaard 10/11/2008, 09:34
Ihde, D. (2007). Listening and voice: Phenomenologies of sound. 2nd ed. Albany (NY): State University of New York Press. (Original work published 1976).   
Last edited by: Mark Grimshaw-Aagaard 12/12/2023, 16:38
Ihde, D. (2010). Embodied technics. Automatic Press / VIP.   
Added by: Mark Grimshaw-Aagaard 10/01/2016, 08:58
Innes, H. A. (1972). Empire and communication. 2nd ed. Toronto: University of Toronto Press. (Original work published 1950).   
Added by: Mark Grimshaw-Aagaard 03/02/2006, 15:09
Johnson, K. (1997). Acoustics and auditory phonetics. Oxford: Blackwell.   
Added by: Mark Grimshaw-Aagaard 11/09/2004, 13:32
Johnson, S. (2002). Emergence: The connected lives of ants, brains, cities and software. London: Penguin Books. (Original work published 2001).   
Last edited by: Mark Grimshaw-Aagaard 05/06/2023, 11:04
Jørgensen, K. (2009). A comprehensive study of sound in computer games: How audio affects player action. Queenston: The Edwin Mellen Press.   
Last edited by: Mark Grimshaw-Aagaard 23/05/2012, 09:02
Kahn, D. (1999). Noise, water, meat: A history of sound in the arts. Cambridge, Massachusetts: MIT Press.   
Added by: Mark Grimshaw-Aagaard 13/10/2007, 06:01
Kent, S. L. (2001). The ultimate history of video games: From pong to pokémon -- the story behind the craze that touched our lives and changed the world. Prima Publishing.   
Last edited by: Mark Grimshaw-Aagaard 28/11/2004, 14:21
Keylin, V. (2023). Participatory sound art: Technologies, aesthetics, politics. Singapore: Palgrave Macmillan.   
Added by: Mark Grimshaw-Aagaard 23/11/2023, 06:25
Kim-Cohen, S. (2009). In the blink of an ear: Toward a non-cochlear sonic art. New York: Bloomsbury Academic.   
Added by: Mark Grimshaw-Aagaard 09/03/2014, 11:29
Kirkpatrick, G. (2011). Aesthetic theory and the video game. Manchester: Manchester University Press.   
Last edited by: Mark Grimshaw-Aagaard 26/10/2015, 11:58
Kline, S., Dyer-Witheford, N., & de Peuter, G. (2003). Digital play: Violence, gender, and the bias of game experience. McGill-Queen's University Press.   
Added by: Mark Grimshaw-Aagaard 14/01/2005, 15:25
Kress, G. (2003). Literacy in the new media age. London: Routledge.   
Last edited by: Mark Grimshaw-Aagaard 11/08/2006, 12:37
Kress, G., & van Leeuwen, T. (2001). Multimodal discourse: The modes and media of contemporary communication. London: Hodder Arnold.   
Added by: Mark Grimshaw-Aagaard 20/10/2006, 12:12
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)