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Displaying 21 - 40  of 175 (Bibliography: WIKINDX Master Bibliography)
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Bregman, A. S. (1993). Auditory scene analysis: Hearing in complex environments. In S. McAdams & E. Bigand (Eds), Thinking in Sound: The Cognitive Psychology of Human Audition (pp. 10–36). Oxford: Clarendon Press.   
Last edited by: Mark Grimshaw-Aagaard 28/09/2005, 10:43
Brewer, W. F. (1986). What is autobiographical memory? In D. C. Rubin (Ed.), Autobiographical memory (pp. 25–49). Cambridge: Cambridge University Press.   
Last edited by: Mark Grimshaw-Aagaard 14/07/2020, 08:37
Bromberger, S. (2012). Vagueness, ambiguity, and the "sound" of meaning. In Analysis and Interpretation of the Exact Sciences: Essays in Honour of William Demopoulos Vol. 78, (pp. 75–93). Berlin: Springer.   
Added by: Mark Grimshaw-Aagaard 24/11/2014, 14:47
Bryce, J., & Rutter, J. (2002). Spectacle of the deathmatch: Character and narrative in first-person shooters. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 66–80). London: Wallflower Press.   
Added by: Mark Grimshaw-Aagaard 23/09/2004, 14:59
Buckingham, D. (2006). Studying computer games. In Computer Games: Text, Narrative and Play Cambridge: Polity.   
Added by: Mark Grimshaw-Aagaard 08/09/2006, 12:11
Buehner, M. J. (2010). Temporal binding. In A. C. Nobre & J. T. Coull (Eds), Attention and Time Oxford: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 14/11/2018, 10:15
Bull, M. (2004). Thinking about sound, proximity and distance in western experience: The case of Odysseus' walkman. In V. Erlmann (Ed.), Hearing Cultures: Essays on Sound Listening and Modernity (pp. 173–190). Oxford: Berg.   
Added by: Mark Grimshaw-Aagaard 20/12/2007, 16:44
Burill, D. A. (2002). 'oh grow up 007': The performance of bond and boyhood in film and videogames. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 181–193). London: Wallflower Press.   
Added by: Mark Grimshaw-Aagaard 05/10/2004, 12:02
Calleja, G. (2014). Immersion in virtual worlds. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 222–236). New York: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:21
Campbell, D. T. (1974). Evolutionary epistemology. In P. A. Schilpp (Ed.), The Philosophy of Karl Popper Vol. XIV Book 1, (pp. 413–463). La Salle, Illinois: Open Court.   
Added by: Mark Grimshaw-Aagaard 15/11/2018, 13:15
Carpenter, E., & McLuhan, M. (1970). Acoustic space. In E. Carpenter & M. McLuhan (Eds), Explorations in Communication (pp. 65–70). London: Jonathan Cape.   
Added by: Mark Grimshaw-Aagaard 07/01/2017, 11:56
Carr, D. (2006). Games and narrative. In Computer Games: Text, Narrative and Play (pp. 30–44). Cambridge: Polity.   
Added by: Mark Grimshaw-Aagaard 21/08/2006, 15:48
Carr, D. (2006). Space, navigation and affect. In Computer Games: Text, Narrative and Play (pp. 59–71). Cambridge: Polity.   
Added by: Mark Grimshaw-Aagaard 17/09/2009, 09:41
Carr, D. (2002). Playing with Lara. In G. King & T. Krzywinska (Eds), Screenplay: Cinema/Videogames/Interfaces (pp. 171–180). London: Wallflower Press.   
Last edited by: Mark Grimshaw-Aagaard 25/10/2021, 13:44
Carter, P. (2004). Ambiguous traces, mishearing, and auditory space. In V. Erlmann (Ed.), Hearing Cultures: Essays on Sound Listening and Modernity (pp. 43–63). Oxford: Berg.   
Added by: Mark Grimshaw-Aagaard 20/12/2007, 17:14
Casati, R., & Dokic, J. (2009). Some varieties of spatial hearing. In M. Nudds & C. O'Callaghan (Eds), Sounds & Perception (pp. 97–110). Oxford: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 01/02/2014, 12:15
Chalmers, A. (2014). Level of realism: Feel, smell, and taste in virtual environments. In M. Grimshaw (Ed.), The Oxford Handbook of Virtuality (pp. 602–624). New York: Oxford University Press.   
Added by: Mark Grimshaw-Aagaard 22/12/2021, 10:54
Chion, M. (1992). Wasted words. In R. Altman (Ed.), Sound Theory Sound Practice (pp. 104–110). New York: Routledge.   
Added by: Mark Grimshaw-Aagaard 26/10/2004, 10:29
Cohen, A. J. (2002). Music as a source of emotion in film. In P. N. Juslin & J. A. Sloboda (Eds), Music and Emotion: Theory and Research (pp. 249–272). Oxford: Oxford University Press. (Original work published 2001).   
Added by: Mark Grimshaw-Aagaard 02/09/2005, 12:50
Cohen, M., & Wenzel, E. M. The design of multimodal sound interfaces. In W. Barfield & T. A. Furness III (Eds), Virtual Environments and Advanced Interface Design (pp. 291–346). New York: Oxford University Press.   
Last edited by: Mark Grimshaw-Aagaard 22/07/2020, 15:07
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WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)