Sound Research WIKINDX

List Resources

Displaying 1 - 13  of 13 (Bibliography: WIKINDX Master Bibliography)
Parameters
Order by

Ascending
Descending
Use all checked: 
Use all displayed: 
Use all in list: 
Barry, B. C., Verstraten, L., Butler, F. T., Whelan, P. M., & Wright, W. M. D. 2018, October, The use of airborne ultrasound for Varroa destructor mite control in beehives. Unpublished paper presented at IEEE International Ultrasonics Symposium.   
Added by: Mark Grimshaw-Aagaard 06/02/2023, 10:10
Ekman, I., & Kajastila, R. 2009, February 11–13, Localisation cues affect emotional judgements: Results from a user study on scary sound. Unpublished paper presented at AES 35th International Conference, London.   
Added by: Mark Grimshaw-Aagaard 02/02/2009, 10:39
Garner, T., & Jordanous, A. 2016, June 27, Emergent perception and video games that listen: Applying sonic virtuality for creative and intelligent npc behaviours. Unpublished paper presented at The 2nd Computational Creativity and Games Workshop, Paris.   
Last edited by: Mark Grimshaw-Aagaard 11/01/2018, 17:08
Heimerdinger, J. 2011, Music and sound in the horror film & why some modern and avant-garde music lends itself to it so well. Unpublished paper presented at Filmmusiktage.   
Added by: Mark Grimshaw-Aagaard 01/08/2015, 19:39
Huiberts, S. 2011, Listen: Improving the cooperation between game designers and audio designers. Unpublished paper presented at Think Design Play: The fifth international conference of the Digital Research Association (DIGRA), Hilversum, the Netherlands.   
Last edited by: Deleted user 15/01/2013, 11:51
Kearney, P. R., & Pivec, M. 2007, June 13–15, Immersed and how? That is the question. Unpublished paper presented at Game in' Action, Sweden.   
Last edited by: Mark Grimshaw-Aagaard 02/03/2014, 17:38
Lessiter, J., & Freeman, J. 2001, May 21–23, Really hear? The effects of audio quality on presence. Unpublished paper presented at 4th International Workshop on Presence, Philadelphia.   
Added by: Mark Grimshaw-Aagaard 13/02/2019, 09:41
Morris, S. 2003, WADs, bots and mods: Multiplayer FPS games as co-creative media. Unpublished paper presented at DIGRA.   
Added by: Mark Grimshaw-Aagaard 02/03/2006, 13:23
Paul, L. J. 2003, March 6–8, Game audio: Coding vs. aesthetics. Unpublished paper presented at Game Developers' Conference.   
Last edited by: Mark Grimshaw-Aagaard 19/06/2008, 09:05
Rebelo, P. 2003, Performing space. Unpublished paper presented at Symposium on Systems Research in the Arts: Music, Environmental Design, and the Choreography of Space.   
Last edited by: Mark Grimshaw-Aagaard 01/11/2006, 14:34
Ribbens, W., & Malliet, S. 2009, May 21–25, Realism in digital games: A quantitative exploration. Unpublished paper presented at The 8th International Conference of the International Communication Association.   
Last edited by: Mark Grimshaw-Aagaard 28/05/2021, 08:44
Shilling, R., & Krebs, E. 2002, Videogame and entertainment industry standard sound design techniques and architectures for use in videogames, virtual environments and training. Naval Postgraduate School.   
Added by: Mark Grimshaw-Aagaard 02/02/2009, 08:34
Smith, J. H. 2020, July, Imagining presence. Unpublished paper presented at Husserl Circle 2014.   
Added by: Mark Grimshaw-Aagaard 07/12/2020, 09:52
WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)