Sound Research WIKINDX

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Displaying 1 - 13  of 13 (Bibliography: WIKINDX Master Bibliography)
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Barry, B. C., Verstraten, L., Butler, F. T., Whelan, P. M., & Wright, W. M. D. 2018, October, The use of airborne ultrasound for Varroa destructor mite control in beehives. Unpublished paper presented at IEEE International Ultrasonics Symposium.   
Added by: Mark Grimshaw-Aagaard 2/6/23, 10:10 AM
Ekman, I., & Kajastila, R. 2009, February 11–13, Localisation cues affect emotional judgements: Results from a user study on scary sound. Unpublished paper presented at AES 35th International Conference, London.   
Added by: Mark Grimshaw-Aagaard 2/2/09, 10:39 AM
Garner, T., & Jordanous, A. 2016, June 27, Emergent perception and video games that listen: Applying sonic virtuality for creative and intelligent npc behaviours. Unpublished paper presented at The 2nd Computational Creativity and Games Workshop, Paris.   
Last edited by: Mark Grimshaw-Aagaard 1/11/18, 5:08 PM
Heimerdinger, J. 2011, Music and sound in the horror film & why some modern and avant-garde music lends itself to it so well. Unpublished paper presented at Filmmusiktage.   
Added by: Mark Grimshaw-Aagaard 8/1/15, 7:39 PM
Huiberts, S. 2011, Listen: Improving the cooperation between game designers and audio designers. Unpublished paper presented at Think Design Play: The fifth international conference of the Digital Research Association (DIGRA), Hilversum, the Netherlands.   
Last edited by: Deleted user 1/15/13, 11:51 AM
Kearney, P. R., & Pivec, M. 2007, June 13–15, Immersed and how? That is the question. Unpublished paper presented at Game in' Action, Sweden.   
Last edited by: Mark Grimshaw-Aagaard 3/2/14, 5:38 PM
Lessiter, J., & Freeman, J. 2001, May 21–23, Really hear? The effects of audio quality on presence. Unpublished paper presented at 4th International Workshop on Presence, Philadelphia.   
Added by: Mark Grimshaw-Aagaard 2/13/19, 9:41 AM
Morris, S. 2003, WADs, bots and mods: Multiplayer FPS games as co-creative media. Unpublished paper presented at DIGRA.   
Added by: Mark Grimshaw-Aagaard 3/2/06, 1:23 PM
Paul, L. J. 2003, March 6–8, Game audio: Coding vs. aesthetics. Unpublished paper presented at Game Developers' Conference.   
Last edited by: Mark Grimshaw-Aagaard 6/19/08, 9:05 AM
Rebelo, P. 2003, Performing space. Unpublished paper presented at Symposium on Systems Research in the Arts: Music, Environmental Design, and the Choreography of Space.   
Last edited by: Mark Grimshaw-Aagaard 11/1/06, 2:34 PM
Ribbens, W., & Malliet, S. 2009, May 21–25, Realism in digital games: A quantitative exploration. Unpublished paper presented at The 8th International Conference of the International Communication Association.   
Last edited by: Mark Grimshaw-Aagaard 5/28/21, 8:44 AM
Shilling, R., & Krebs, E. 2002, Videogame and entertainment industry standard sound design techniques and architectures for use in videogames, virtual environments and training. Naval Postgraduate School.   
Added by: Mark Grimshaw-Aagaard 2/2/09, 8:34 AM
Smith, J. H. 2020, July, Imagining presence. Unpublished paper presented at Husserl Circle 2014.   
Added by: Mark Grimshaw-Aagaard 12/7/20, 9:52 AM
WIKINDX 6.8.2 | Total resources: 1297 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)