Sound Research WIKINDX

List Resources

Displaying 1 - 12 of 12 (Bibliography: WIKINDX Master Bibliography)
Parameters
Type:  Conference Paper
Order by:

Ascending
Descending
Use all checked: 
Use all displayed: 
Use all in list: 
Ekman, I., & Kajastila, R. 2009, February 11—13 Localisation cues affect emotional judgements: Results from a user study on scary sound. Unpublished paper presented at AES 35th International Conference, London.  
Added by: sirfragalot 02/02/2009 10:39:12 AM
Garner, T., & Jordanous, A. 2016, June 27 Emergent perception and video games that listen: Applying sonic virtuality for creative and intelligent npc behaviours. Unpublished paper presented at The 2nd Computational Creativity and Games Workshop, Paris.  
Last edited by: sirfragalot 01/11/2018 05:08:19 PM
Heimerdinger, J. 2011, Music and sound in the horror film & why some modern and avant-garde music lends itself to it so well. Unpublished paper presented at Filmmusiktage.  
Added by: sirfragalot 08/01/2015 07:39:52 PM
Huiberts, S. 2011, Listen: Improving the cooperation between game designers and audio designers. Unpublished paper presented at Think Design Play: The fifth international conference of the Digital Research Association (DIGRA), Hilversum, the Netherlands.  
Last edited by: Deleted user 01/15/2013 11:51:28 AM
Kearney, P. R., & Pivec, M. 2007, June 13—15 Immersed and how? That is the question. Unpublished paper presented at Game in' Action, Sweden.  
Last edited by: sirfragalot 03/02/2014 05:38:12 PM
Lessiter, J., & Freeman, J. 2001, May 21—23 Really hear? The effects of audio quality on presence. Unpublished paper presented at 4th International Workshop on Presence, Philadelphia.  
Added by: sirfragalot 02/13/2019 09:41:05 AM
Morris, S. 2003, WADs, bots and mods: Multiplayer FPS games as co-creative media. Unpublished paper presented at DIGRA.  
Added by: sirfragalot 03/02/2006 01:23:29 PM
Paul, L. J. 2003, March 6—8 Game audio: Coding vs. aesthetics. Unpublished paper presented at Game Developers' Conference.  
Last edited by: sirfragalot 06/19/2008 09:05:29 AM
Rebelo, P. 2003, Performing space. Unpublished paper presented at Symposium on Systems Research in the Arts: Music, Environmental Design, and the Choreography of Space.  
Last edited by: sirfragalot 11/01/2006 02:34:56 PM
Ribbens, W., & Malliet, S. 2009, May 21—25 Realism in digital games: A quantitative exploration. Unpublished paper presented at The 8th International Conference of the International Communication Association.  
Last edited by: sirfragalot 05/28/2021 08:44:34 AM
Shilling, R., & Krebs, E. 2002, Videogame and entertainment industry standard sound design techniques and architectures for use in videogames, virtual environments and training. , Naval Postgraduate School.  
Added by: sirfragalot 02/02/2009 08:34:17 AM
Smith, J. H. 2020, July Imagining presence. Unpublished paper presented at Husserl Circle 2014.  
Added by: sirfragalot 12/07/2020 09:52:42 AM
WIKINDX 6.4.10 | Total resources: 1097 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


PHP execution time: 0.10297 s
SQL execution time: 0.06872 s
TPL rendering time: 0.00553 s
Total elapsed time: 0.17722 s
Peak memory usage: 9.2059 MB
Memory at close: 9.0671 MB
Database queries: 43