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Displaying 101 - 120  of 436 (Bibliography: WIKINDX Master Bibliography)
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Fritz, J. B., Elhilali, M., David, S. V., & Shamma, S. A. (2007). Auditory attention: Focusing the searchlight on sound. Current Opinion in Neurobiology, 17(4), 437–455.   
Added by: Mark Grimshaw-Aagaard 15/04/2014, 13:13
Gabor, D. (1947). Acoustical quanta and the theory of hearing. Nature, 159, 591–594.   
Last edited by: Mark Grimshaw-Aagaard 19/10/2023, 09:06
Gallese, V. (2016). The multimodal nature of visual perception: Facts and speculations. Gestalt Theory, 38(2/3), 127–140.   
Added by: Mark Grimshaw-Aagaard 29/09/2020, 10:35
Garau, M., Friedman, D., Ritter Widenfeld, H., & Antley, A. Temporal and spatial variations in presence: Qualitative analysis of interviews from an experiment on breaks in presence. Presence: Teleoperators and Virtual Environments, 17(3), 293–309.   
Added by: Mark Grimshaw-Aagaard 09/03/2018, 12:18
Garau, M., Slater, M., Pertaub, D.-P., & Razzaque, S. (2005). The responses of people to virtual humans in an immersive virtual environment. Presence: Teleoperators and Virtual Environments, 14(1), 104–116.   
Added by: Mark Grimshaw-Aagaard 06/03/2018, 11:59
Garbarini, F., & Adenzato, M. (2004). At the root of embodied cognition: Cognitive science meets neurophysiology. Brain and Cognition, 56(1), 100–106.   
Last edited by: Mark Grimshaw-Aagaard 23/05/2014, 09:13
Gardenfors, D. (2003). Designing sound-based computer games. Digital Creativity, 14(2), 111–114.   
Added by: Mark Grimshaw-Aagaard 08/01/2007, 07:00
Gaver, W. W. (1986). Auditory icons: Using sound in computer interfaces. Human-computer Interaction, 2, 167–177.   
Last edited by: Mark Grimshaw-Aagaard 08/01/2008, 08:51
Gaver, W. W. (1989). The SonicFinder, a prototype interface that uses auditory icons. Human Computer Interaction, 4(1), 67–94.   
Last edited by: Mark Grimshaw-Aagaard 26/04/2013, 16:41
Gaver, W. W. (1993). How do we hear in the world? Explorations in ecological acoustics. Ecological Psychology, 5(4), 285–313.   
Last edited by: Mark Grimshaw-Aagaard 25/04/2013, 16:39
Gaver, W. W. (1993). What in the world do we hear? An ecological approach to auditory perception. Ecological Psychology, 5(1), 1–29.   
Last edited by: Mark Grimshaw-Aagaard 14/10/2008, 00:12
Gazzola, V., Aziz-Zadeh, L., & Keysers, C. (2006). Empathy and the somatotopic auditory mirror system in humans. Current Biology, 16, 1824–1829.   
Last edited by: Mark Grimshaw-Aagaard 27/02/2019, 12:44
Gee, J. P. (2008). Video games and embodiment. Games and Culture, 3(3-4).   
Last edited by: Mark Grimshaw-Aagaard 23/02/2017, 13:36
Gettier, E. (1963). Is justified true belief knowledge? Analysis, 23(6), 121–123.   
Added by: Mark Grimshaw-Aagaard 07/01/2017, 12:24
Gilbert, S. B. (2016). Perceived realism of virtual environments depends on authenticity. Presence: Teleoperators and Virtual Environments, 25(4), 322–324.   
Last edited by: Mark Grimshaw-Aagaard 23/05/2021, 09:53
Gilkey, R. H., & Weisenberger, J. M. (1995). The sense of presence for the suddenly deafened adult: Implications for virtual environments. Presence: Teleoperators and Virtual Environments, 4(4), 357–363.   
Last edited by: Mark Grimshaw-Aagaard 13/08/2018, 12:53
Gilmour, L. R. V., Holderied, M. W., Pickering, S. P. C., & Jones, G. (2021). Acoustic deterrents influence foraging activity, flight and echolocation behaviour of free-flying bats. Journal of Experimental Biology, 224(20), 1–11.   
Last edited by: Mark Grimshaw-Aagaard 03/05/2022, 15:26
Ginsberg, S. H., Pantin, E., Kraidin, J., Solina, A., Panjwani, S., & Yang, G. (2013). Noise levels in modern operating rooms during surgery. Journal of Cardiothoracic and Vascular Anesthesia, 27(3), 528–530.   
Added by: Mark Grimshaw-Aagaard 07/04/2018, 14:35
Glass, S. T., Lingg, E., & Heuberger, E. (2013). Do ambient urban odors evoke basic emotions? Frontiers in Psychology, 5(340), 1–11.   
Last edited by: Mark Grimshaw-Aagaard 29/09/2015, 12:08
Gormanley, S. (2013). Audio immersion in games: A case study using an online game with background music and sound effects. The computer games journal. 2(2), 103–124.   
Last edited by: Mark Grimshaw-Aagaard 28/05/2021, 09:01
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