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Displaying 1 - 20  of 155 (Bibliography: WIKINDX Master Bibliography)
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Aarseth, E., Smedstad, S. M., & Sunnanå, L. 2003, November 4–6, A multi-dimensional typology of games. Paper presented at Level Up.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:18
Adams, E. W. 2003, November 4–6, The construction of ludic space. Paper presented at Level Up.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:17
Barfield, W., & Weghorst, S. 1993, August 8–13, The sense of presence within virtual environments: A conceptual framework. Paper presented at Proceedings of the Fifth International Conference on Human-Computer Interaction, Amsterdam.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:22
Bartneck, C., Kanda, T., Ishiguro, H., & Hagita, N. 2007, August 26–29, Is the Uncanny Valley An Uncanny Cliff? Paper presented at 16th IEEE International Conference on Robot & Human Interactive Communication, Jeju, Korea.   
Last edited by: Mark Grimshaw-Aagaard 08/05/2009, 04:40
Berndt, A., & Hartmann, K. 2007, September 28–29, Strategies for narrative and adaptive game scoring. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau, Germany.   
Added by: Mark Grimshaw-Aagaard 08/05/2008, 08:04
Blaszczak, D. 2007, September 28–29, Practical aspects of audio design for virtual environments. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau.   
Added by: Mark Grimshaw-Aagaard 14/01/2009, 10:14
Boevé, J.-L., & Giot, R. 2014, June 22–25, Volatiles that sound bad: Sonification of defensive chemical signals from insects against insects. Paper presented at The 20th International Conference on Auditory Display, New York.   
Last edited by: Mark Grimshaw-Aagaard 09/03/2015, 12:59
Bramas, B., Kim, Y.-M., & Kwon, D.-S. 2008, October 14–17, Design of a sound system to increase emotional expression impact in human-robot interaction. Paper presented at International Conference on Control, Automation and Systems, Seoul, Korea.   
Added by: Mark Grimshaw-Aagaard 20/04/2009, 09:30
Brand, J. E., Knight, S., & Majewski, J. 2003, November 4–6, The diverse worlds of computer games: A content analysis of spaces, populations, styles and narratives. Paper presented at Level Up.   
Added by: Mark Grimshaw-Aagaard 11/09/2006, 10:59
Braund, E., & Miranda, E. 2015, April 8–10, Music with unconventional computing: Towards a step sequencer from plasmodium of physarum polycephalum. Paper presented at Evolutionary and Biologically Inspired Music, Sound, Art and Design, Copenhagen.   
Added by: Mark Grimshaw-Aagaard 11/04/2015, 14:18
Brenton, H., Gillies, M., Ballin, D., & Chatting, D. 2005, September 6, The Uncanny Valley: Does it exist and is it related to presence? Paper presented at Proceedings of the Human-Animated Characters Interaction.   
Last edited by: Mark Grimshaw-Aagaard 26/07/2018, 10:36
Brown, E., & Cairns, P. 2004, April 24–29, A grounded investigation of game immersion. Paper presented at Human Factors in Computing Systems.   
Last edited by: Mark Grimshaw-Aagaard 22/12/2021, 10:35
Bussemakers, M. P., & de Haan, A. 1998, November 1–4, Using earcons and icons in categorisation tasks to improve multimedia interfaces. Paper presented at 5th International Conference on Auditory Display.   
Added by: Mark Grimshaw-Aagaard 23/02/2006, 14:18
Cahen, R., Rodet, X., & Lambert, J.-P. 2005, Sound navigation in phase installation: Producing music as performing a game using haptic feedback. Paper presented at International Conference on Virtual Storytelling.   
Added by: Mark Grimshaw-Aagaard 08/01/2007, 07:00
Calleja, G. 2007, September 24–28, Revising immersion: A conceptual model for the analysis of digital game involvement. Paper presented at Situated Play, University of Tokyo.   
Added by: Mark Grimshaw-Aagaard 23/08/2009, 11:31
Cater, J. P. 1994, October 2–5, Smell/taste: Odors in reality. Paper presented at Proceedings of IEEE International Conference on Systems, Man and Cybernetics, San Antonio, Texas.   
Added by: Mark Grimshaw-Aagaard 27/03/2018, 11:42
Cheng, K., & Cairns, P. A. 2005, April 2–7, Behaviour, realism and immersion in games. Paper presented at Conference on Human Factors in Computing Systems, Portland, Oregon.   
Added by: Mark Grimshaw-Aagaard 27/11/2009, 05:15
Clarke, S. 2011, November 2–4, Acoustic design approach for hospitals. Paper presented at Acoustics.   
Last edited by: Mark Grimshaw-Aagaard 11/03/2018, 21:41
Copier, M. 2003, November 4–6, The other game researcher: Participating in and watching the construction of boundaries in game studies. Paper presented at Level Up.   
Last edited by: Mark Grimshaw-Aagaard 31/08/2006, 10:57
Cox, T. J. 2007, September 2–7, Bad vibes: An investigation into the worst sounds in the world. Paper presented at 19th International Congress on Acoustics, Madrid.   
Last edited by: Mark Grimshaw-Aagaard 11/10/2010, 07:00
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WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)