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Displaying 121 - 140  of 155 (Bibliography: WIKINDX Master Bibliography)
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Quinton, M., McGregor, I., & Benyon, D. 2020, September 15–17, Sonification of an exoplanetary atmosphere. Paper presented at The 15th International Conference on Audio Mostly, New York.   
Added by: Mark Grimshaw-Aagaard 17/09/2020, 13:20
Rettie, R. 2004, October 13–15, Using Goffman's frameworks to explain presence and reality. Paper presented at Presence 2004, Valencia.   
Last edited by: Mark Grimshaw-Aagaard 27/09/2018, 15:34
Riddoch, M. 2012, September 9–14, On the non-cochlearity of the sounds themselves. Paper presented at International Computer Music Conference, Ljubljana.   
Last edited by: Mark Grimshaw-Aagaard 23/09/2020, 21:36
Röber, N., Deutshmann, E. C., & Masuch, M. 2006, October 11–12, Authoring of 3D virtual auditory environments. Paper presented at Audio Mostly 2006, Piteå, Sweden.   
Added by: Mark Grimshaw-Aagaard 15/02/2008, 12:45
Röber, N., & Masuch, M. 2004, November 8–10, Auditory game authoring: From virtual worlds to auditory environments. Paper presented at International Conference on Computer Games: Artificial Intelligence, Design and Education, University of Wolverhampton, UK.   
Last edited by: Mark Grimshaw-Aagaard 31/08/2005, 14:51
Röber, N., & Masuch, M. 2004, July 6–9, Interacting with sound: An interaction paradigm for virtual auditory worlds. Paper presented at Tenth Meeting of the International Conference on Auditory Display, Sydney, Australia.   
Last edited by: Mark Grimshaw-Aagaard 27/07/2005, 11:47
Röber, N., & Masuch, M. 2005, June 16–20, Playing audio-only games: A compendium of interacting with virtual auditory worlds. Paper presented at Changing Views -- Worlds in Play, Toronto.   
Last edited by: Mark Grimshaw-Aagaard 27/07/2005, 11:13
Rogers, K., Ribeiro, G., Wehbe, R. R., Weber, M., & Nacke, L. E. 2018, April 21–26, Vanishing importance: Studying immersive effects of game audio perception on player experiences in virtual reality. Paper presented at Conference on Human Factors in Computing Systems.   
Added by: Mark Grimshaw-Aagaard 13/11/2018, 09:34
Roudavski, S., & Penz, F. 2003, November 4–6, Space, agency, meaning and drama in navigable real-time virtual environments. Paper presented at Level Up.   
Last edited by: Mark Grimshaw-Aagaard 11/09/2006, 11:06
Sánchez, J., & Lumbreras, M. 1999, May 15, Interactive 3d sound hyperstories for blind children. Paper presented at Conference on Human Factors in Computing Systems, Pittsburgh, USA.   
Last edited by: Mark Grimshaw-Aagaard 19/04/2005, 10:30
Schut, K. 2003, November 4–6, Technology tells a tale: Digital games and narrative. Paper presented at Level Up.   
Added by: Mark Grimshaw-Aagaard 11/09/2006, 11:00
Scirea, M., Togelius, J., & Nelson, M. 2015, April 8–10, Moody music generator: Characterising control parameters using crowdsourcing. Paper presented at Evolutionary and Biologically Inspired Music, Sound, Art and Design, Copenhagen.   
Added by: Mark Grimshaw-Aagaard 09/04/2015, 10:10
Shilling, R., Zyda, M., & Wardynski, E. C. 2002, November 30, Introducing emotion into military simulation and videogame design: America’s Army: Operations and VIRTE. Paper presented at GameOn, London.   
Last edited by: Mark Grimshaw-Aagaard 19/12/2010, 06:19
Shinn-Cunningham, B. 2001, May 26–29, Localizing sound in rooms. Paper presented at ACM SIGGRAPH and Eurographics Campfire: Acoustic Rendering for Virtual Environments, Snowbird, Utah.   
Added by: Mark Grimshaw-Aagaard 30/08/2005, 11:06
Shinn-Cunningham, B. G. 2004, April 4–9, The perceptual consequences of creating a realistic, reverberant 3-D audio display. Paper presented at The International Congress on Acoustics, Kyoto, Japan.   
Last edited by: Mark Grimshaw-Aagaard 02/02/2006, 13:48
Shinn-Cunningham, B. G., Lin, I.-F., & Streeter, T. 2005, July 22–27, Trading directional accuracy for realism in virtual auditory display. Paper presented at 1st. International Conference on Virtual Reality.   
Last edited by: Mark Grimshaw-Aagaard 01/09/2005, 14:19
Shinn-Cunningham, B. 2001, August 5–10, Creating three dimensions in virtual auditory displays. Paper presented at International Cognitive Engineering, Intelligent Agents and Virtual Reality.   
Added by: Mark Grimshaw-Aagaard 26/08/2005, 15:57
Somers, E. 2000, April 2–5, Abstract sound objects to expand the vocabulary of sound design for visual and theatrical media. Paper presented at 6th International Conference on Auditory Display, Atlanta.   
Added by: Mark Grimshaw-Aagaard 16/09/2005, 13:58
Stober, S., & Thompson, J. 2012, October, Music imagery information retrieval: Bringing the song on your mind back to your ears. Paper presented at The 13th International Conference on Music Information Retrieval.   
Last edited by: Mark Grimshaw-Aagaard 04/11/2014, 12:50
Stockburger, A. 2003, November 4–6, The game environment from an auditive perspective. Paper presented at Level Up, Utrecht Universiteit.   
Last edited by: Mark Grimshaw-Aagaard 15/05/2008, 10:09
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WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)