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Displaying 21 - 40  of 155 (Bibliography: WIKINDX Master Bibliography)
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Crogan, P. The experience of information in computer games. Paper presented at 5th International Digital Arts and Culture Conference, RMIT, Melbourne.   
Added by: Mark Grimshaw-Aagaard 09/09/2004, 21:14
Cunningham, S. 2016, October 4–6, The sound of the smell (and taste) of my shoes too: Mapping the senses using emotion as a medium. Paper presented at Audio Mostly 2016, Piteå, Sweden.   
Added by: Mark Grimshaw-Aagaard 08/11/2016, 09:32
Cunningham, S., Grout, V., & Hebblewhite, R. 2006, October 11–12, Computer game audio: The unappreciated scholar of the Half-Life generation. Paper presented at Audio Mostly 2006, Piteå, Sweden.   
Last edited by: Mark Grimshaw-Aagaard 15/02/2008, 11:56
Davies, G., Cunningham, S., & Grout, V. 2007, September 27–28, Visual stimulus for aural pleasure. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau.   
Added by: Mark Grimshaw-Aagaard 07/05/2008, 10:56
Dolder, C. N., Fletcher, M. D., Jones, S. L., Lineton, B., & Leighton, T. G. 2019, September 9–13, Exposure levels for parametric arrays in light of guideline ambiguities. Paper presented at 23rd International Congress on Acoustics.   
Added by: Mark Grimshaw-Aagaard 08/12/2022, 06:43
Douglas, Y., & Hargadon, A. 2000, May 30–June 3, The pleasure principle: Immersion, engagement, flow. Paper presented at Proceedings of the eleventh ACM on Hypertext and hypermedia, San Antonio, Texas.   
Added by: Mark Grimshaw-Aagaard 22/12/2021, 10:24
Drewes, T. M., Myatt, E. D., & Gandy, M. 2000, April 2–5, Sleuth: An audio experience. Paper presented at 6th International Conference on Auditory Display, Atlanta.   
Last edited by: Mark Grimshaw-Aagaard 16/09/2005, 13:26
Ekman, I. 2005, Meaningful noise: Understanding sound effects in computer games. Paper presented at Digital Arts and Cultures, Kopenhagen.   
Last edited by: Mark Grimshaw-Aagaard 14/10/2008, 01:21
Ekman, I. 2007, September 27–28, Sound-based gaming for sighted audiences: Experiences from a mobile multiplayer location aware game. Paper presented at Audio Mostly 2007.   
Last edited by: Mark Grimshaw-Aagaard 11/08/2008, 13:01
Ekman, I. 2008, October 22–23, Psychologically motivated techniques for emotional sound in computer games. Paper presented at Audio Mostly 2008, Piteå, Sweden.   
Added by: Mark Grimshaw-Aagaard 08/01/2009, 11:14
Ekman, I., Lahti, J., Nummela, J., Lankoski, P., & Mäyrä, F. 2005, June 16–20, Designing sound for a pervasive mobile game. Paper presented at Changing Views -- Worlds in Play, Toronto.   
Last edited by: Mark Grimshaw-Aagaard 07/01/2019, 13:02
Eldridge, A., & Kiefer, C. 2018, July 22–28, Toward a synthetic acoustic ecology: Sonically situated, evolutionary agent based models of the acoustic niche hypothesis. Paper presented at The 2018 Conference on Artificial Life, Tokyo, Japan.   
Added by: Mark Grimshaw-Aagaard 26/05/2021, 17:00
Ermi, L., & Mäyrä, F. 2005, June 16–20, Fundamental components of the gameplay experience: Analysing immersion. Paper presented at Changing Views -- Worlds in Play, Toronto.   
Last edited by: Mark Grimshaw-Aagaard 30/03/2011, 04:15
Escalante, J. M. 2015, April 8–10, The sound digestive system: A strategy for music and sound composition. Paper presented at Evolutionary and Biologically Inspired Music, Sound, Art and Design, Copenhagen.   
Added by: Mark Grimshaw-Aagaard 09/04/2015, 09:59
Esposito, N. 2005, June 16–20, A short and simple definition of what a videogame is. Paper presented at Changing Views -- Worlds in Play, Toronto.   
Added by: Mark Grimshaw-Aagaard 09/08/2005, 10:55
Fairclough, S. H. 2007, Psychophysiological inference and physiological computer games. Paper presented at Brainplay’07: Brain-Computer Interfaces and Games, Salzburg, Austria.   
Last edited by: Mark Grimshaw-Aagaard 14/01/2010, 09:45
Farnell, A. 2007, September 28–29, Synthetic game audio with puredata. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau.   
Added by: Mark Grimshaw-Aagaard 07/05/2008, 12:19
Fastl, H. Neutralizing the meaning of sound for sound quality evaluations. Paper presented at International Congress on Acoustics.   
Added by: Mark Grimshaw-Aagaard 11/10/2010, 07:05
Fernández-Vara, C., Zagal, J. P., & Mateas, M. 2005, June 16–20, Evolution of spatial configurations in videogames. Paper presented at Changing Views -- Worlds in Play, Toronto.   
Last edited by: Mark Grimshaw-Aagaard 05/08/2005, 10:48
Flynn, B. Languages of navigation within computer games. Paper presented at 5th International Digital Arts and Culture Conference, RMIT, Melbourne.   
Added by: Mark Grimshaw-Aagaard 10/09/2004, 08:16
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)