Friberg, J., & Gärdenfors, D. 2004, June 3–5, Audio games: New perspectives on game audio. Paper presented at Advances in Computer Entertainment Technology '04, Singapore. |
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Added by: Mark Grimshaw-Aagaard 04/04/2016, 13:09 |
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Garcia, J. M. 2006, October 11–12, From heartland values to killing prostitutes: An overview of sound in the video game Grand Theft Auto Liberty City Stories. Paper presented at Audio Mostly 2006, Piteå, Sweden. |
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Last edited by: Mark Grimshaw-Aagaard 17/09/2009, 09:49 |
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Garner, T., & Grimshaw, M. 2011, September 7–9, A climate of fear: Considerations for designing an acoustic ecology for fear. Paper presented at Audio Mostly 2011, Coimbra, PT. |
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Last edited by: Mark Grimshaw-Aagaard 20/07/2013, 14:18 |
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Garner, T., Grimshaw, M., & Abdel Nabi, D. 2010, September 14–16, A preliminary experiment to assess the fear value of preselected sound parameters in a survival horror game. Paper presented at Audio Mostly 2010, New York. |
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Added by: Mark Grimshaw-Aagaard 22/09/2010, 04:15 |
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Garner, T., & Grimshaw, M. 2013, July 22–26, Psychophysiological assessment of fear experience in response to sound during computer video gameplay. Paper presented at IADIS International Conference Interfaces and Human Computer Interaction, Prague. |
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Last edited by: Mark Grimshaw-Aagaard 22/10/2013, 07:13 |
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Gaudy, T., Natkin, S., & Archambault, D. 2006, November 22–24, Playing audiogames without instructions for use? To do without an instruction leaflet or without language itself. Paper presented at 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, Wolverhampton, UK. |
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Added by: Mark Grimshaw-Aagaard 29/01/2008, 17:20 |
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Gilfix, M., & Couch, A. 2000, December 3–8, Peep (the network auralizer): Monitoring your network with sound. Paper presented at 2000 LISA XIV, New Orleans. |
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Last edited by: Mark Grimshaw-Aagaard 13/05/2013, 09:55 |
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Gonot, A., Natkin, S., Emerit, M., & Chateau, N. 2006, November 22–24, An experiment in the perception of space through sound in virtual world and games. Paper presented at 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, Wolverhampton, UK. |
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Added by: Mark Grimshaw-Aagaard 29/01/2008, 12:22 |
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Grimshaw, M. 2007, November 21–23, Sound and immersion in the first-person shooter. Paper presented at The 11th International Computer Games Conference, La Rochelle. |
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Added by: Mark Grimshaw-Aagaard 31/12/2007, 06:23 |
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Grimshaw, M. 2007, November 14–15, The resonating spaces of first-person shooter games. Paper presented at The 5th International Conference on Game Design and Technology, Liverpool. |
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Last edited by: Mark Grimshaw-Aagaard 31/12/2007, 06:20 |
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Grimshaw, M. 2008, November 12–13, Autopoiesis and sonic immersion: Modelling sound-based player relationships as a self-organizing system. Paper presented at Sixth Annual International Conference in Computer Game Design and Technology, Liverpool. |
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Added by: Mark Grimshaw-Aagaard 23/11/2008, 04:32 |
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Grimshaw, M. 2009, September 2–3, The audio uncanny valley: Sound, fear and the horror game. Paper presented at Audio Mostly 2009, Glasgow, UK. |
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Last edited by: Mark Grimshaw-Aagaard 31/10/2017, 06:43 |
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Grimshaw, M., & Garner, T. 2014, October 1–3, Imagining sound. Paper presented at 9th Audio Mostly Conference, Piteå, Sweden. |
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Last edited by: Mark Grimshaw-Aagaard 30/10/2014, 09:00 |
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Grimshaw, M., & Garner, T. 2013, September 18–20, Sonosemantics. Paper presented at Audio Mostly 2013, Piteå, Sweden. |
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Added by: Mark Grimshaw-Aagaard 11/04/2014, 14:00 |
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Grimshaw, M., Lindley, C. A., & Nacke, L. 2008, October 22–23, Sound and immersion in the first-person shooter: Mixed measurement of the player's sonic experience. Paper presented at Audio Mostly 2008, Piteå, Sweden. |
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Last edited by: Deleted user 31/07/2009, 16:58 |
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Grimshaw, M., & Schott, G. 2007, September 10–11, A conceptual framework for the design and analysis of first-person shooter audio. Paper presented at Third International Conference on Games Research and Development, Manchester. |
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Last edited by: Mark Grimshaw-Aagaard 14/09/2007, 19:54 |
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Grimshaw, M., & Schott, G. 2007, September 24–28, Situating gaming as a sonic experience: The acoustic ecology of first person shooters. Paper presented at Situated Play, University of Tokyo. |
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Last edited by: Mark Grimshaw-Aagaard 15/02/2008, 10:41 |
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Grimshaw, M., & Walther-Hansen, M. 2015, October 7–9, The sound of the smell of my shoes. Paper presented at The 10th Audio Mostly Conference, Thessaloniki. |
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Last edited by: Mark Grimshaw-Aagaard 04/11/2015, 11:46 |
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Grimshaw-Aagaard, M., & Bemman, B. 2022, September 6–9, An exploratory study on ultrasound presence in urban spaces. Paper presented at Audio Mostly 2022, St. Pölten, Austria. |
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Last edited by: Mark Grimshaw-Aagaard 05/12/2022, 07:05 |
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Grimshaw-Aagaard, M. 2016, October 27–29, Sonic virtuality, environment, and presence. Paper presented at International Conference on the Virtual, Coimbra, Portugal. |
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Last edited by: Mark Grimshaw-Aagaard 16/02/2024, 16:18 |
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