Sound Research WIKINDX

List Resources

Displaying 61 - 80  of 155 (Bibliography: WIKINDX Master Bibliography)
Parameters
Order by

Ascending
Descending
Use all checked: 
Use all displayed: 
Use all in list: 
Gröhn, M., Lokki, T., Savioja, L., & Takala, T. 2001, January 22–23, Some aspects of role of audio in immersive visualization. Paper presented at Visual Data Exploration and Analysis VIII.   
Added by: Mark Grimshaw-Aagaard 16/02/2006, 08:30
Grönlund, B. 1997, March 21, Urbanity: Lived space and difference. Paper presented at Urbanity & Aesthetics, Copenhagen University.   
Last edited by: Mark Grimshaw-Aagaard 25/01/2006, 13:48
Groß-Vogt, K., Enge, K., & zmölnig, I. m. 2023, Reflecting on qualitative and quantitative data to frame criteria for effective sonification design. Paper presented at Proceedings of the 18th International Audio Mostly Conference.   
Last edited by: Mark Grimshaw-Aagaard 27/11/2023, 08:35
Güttler, C., & Johansson, T. D. Spatial principles of level-design in multi-player first-person shooters. Paper presented at Proceedings of the 2nd workshop on Network and system support for games, Redwood City, California.   
Last edited by: Mark Grimshaw-Aagaard 14/01/2005, 12:29
Halloran, J., Rogers, Y., & Fitzpatrick, G. 2003, November 4–6, From text to talk: Multiplayer games and voiceover ip. Paper presented at Level Up.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:16
Hendrix, C., & Barfield, W. 1995, March 11–15, Presence in virtual environments as a function of visual and auditory cues. Paper presented at Virtual Reality Annual International Symposium.   
Last edited by: Mark Grimshaw-Aagaard 08/11/2018, 11:33
Hermann, T., Krause, J., & Ritter, H. 2002, July 2–5, Real-time control of sonification models with a haptic interface. Paper presented at Proceedings of the 2002 International Conference on Auditory Display, Kyoto, Japan.   
Added by: Mark Grimshaw-Aagaard 05/07/2013, 09:44
Hermann, T., Meinicke, P., Bekel, H., Ritter, H., Müller, H. M., & Weiss, S. 2002, July 2–5, Sonifications for EEG data analysis. Paper presented at The 2002 International Conference on Auditory Display.   
Last edited by: Mark Grimshaw-Aagaard 11/01/2018, 13:20
Hermann, T., & Ritter, H. 1999, Listen to your data: Model-based sonification for data analysis. Paper presented at Advances in Intelligent Computing and Multimedia Systems.   
Added by: Mark Grimshaw-Aagaard 05/07/2013, 09:36
Herrewijn, L., Poels, K., & Calleja, G. 2013, May 4–17, The relationship between player involvement and immersion: An experimental investigation. Paper presented at Foundations of Digital Games 2013, Chania, Crete, Greece.   
Last edited by: Mark Grimshaw-Aagaard 28/05/2013, 16:14
Ho, C.-C., MacDorman, K. F., & Dwi Pramono, Z. A. 2008, March 12–15, Human emotion and the Uncanny Valley: A GLM, MDS, and isomap analysis of robot video ratings. Paper presented at Third ACM/IEEE International Conference on Human-Robot Interaction.   
Added by: Mark Grimshaw-Aagaard 15/05/2009, 09:37
Hödl, O., Oberhauser, P., & Reichl, P. 2018, November 28–29, Cosy:sonics: A mobile app to explore technology reflection among students. Paper presented at Proceedings of the 11th Forum Media Technology and 4th All Around Audio Symposium, St. Pölten, Austria.   
Added by: Mark Grimshaw-Aagaard 06/12/2023, 13:58
Hoeger, L., & Huber, W. 2007, September 24–28, Ghostly manipulation: Fatal Frame II and the videogame uncanny. Paper presented at Situated Play, University of Tokyo.   
Added by: Mark Grimshaw-Aagaard 08/05/2009, 04:27
van den Hoogen, W. M., IJsselsteijn, W. A., & de Kort, Y. A. W. 2009, September 1–4, Effects of sensory immersion on behavioural indicators of player experience: Movement synchrony and controller pressure. Paper presented at Breaking New Ground: Innovation in Games, Play, Practice and Theory, Brunel University.   
Added by: Mark Grimshaw-Aagaard 02/11/2009, 07:05
Hoover, A. K., Cachia, W., Lapias, A., & Yannanakis, G. N. 2015, April 8–10, AudioInSpace: Exploring the creative fusion of generative audio, visualsand gameplay. Paper presented at Evolutionary and Biologically Inspired Music, Sound, Art and Design, Copenhagen.   
Added by: Mark Grimshaw-Aagaard 09/04/2015, 09:53
Hourigan, B. The utopia of open space in role-playing videogames. Paper presented at 5th International Digital Arts and Culture Conference, RMIT, Melbourne.   
Added by: Mark Grimshaw-Aagaard 10/09/2004, 08:42
Huang, D. -Y., & Ong, E. P. 2010, Lombard speech model for automatic enhancement of speech intelligibility over telephone channel. Paper presented at 2010 International Conference on Audio, Language and Image Processing.   
Last edited by: Mark Grimshaw-Aagaard 19/09/2022, 19:18
Huiberts, S., van Tol, R., & Went, K. 2009, Game audio lab: An architectural framework for nonlinear audio in games. Paper presented at AES 35th International Conference Audio for Games, Royal Academy of Engineering, London, UK.   
Added by: Deleted user 14/01/2013, 14:06
Ilya, B., Vadim, M., & Silnov, D. 2020, Automatic generation of questions based on semantic text analysis. Paper presented at 2020 IEEE 14th International Conference on Application of Information and Communication Technologies (AICT).   
Added by: Mark Grimshaw-Aagaard 31/07/2022, 18:51
Innocent, T. 2003, May 19–23, Exploring the nature of electronic space through semiotic morphism. Paper presented at 5th International Digital Arts and Culture Conference, RMIT, Melbourne.   
Last edited by: Mark Grimshaw-Aagaard 07/03/2006, 06:54
1 - 20  |  21 - 40  |  41 - 60  |  61 - 80  |  81 - 100  |  101 - 120  |  121 - 140  |  141 - 155
WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)