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Järvinen, A. 2003, November 4–6, Making and breaking games: A typology of rules. Paper presented at Level Up.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:16
Järvinen, A. 2005, June 16–20, Theory as game: Designing the gamegame. Paper presented at Changing Views -- Worlds in Play, Toronto.   
Last edited by: Mark Grimshaw-Aagaard 02/08/2005, 14:59
Jennett, C., Cox, A. L., & Cairns, P. A. 2009, April 4–9, Investigating computer game immersion and the component real world dissociation. Paper presented at Human Factors in Computing Systems.   
Added by: Mark Grimshaw-Aagaard 27/11/2009, 05:26
Jørgensen, K. 2006, October 11–12, On the functional aspects of computer game audio. Paper presented at Audio Mostly 2006, Piteå, Sweden.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2009, 10:53
Junqua, J. -C., Fincke, S., & Field, K. 1999, The Lombard effect: A reflex to better communicate with others in noise. Paper presented at 1999 IEEE International Conference on Acoustics, Speech, and Signal Processing. Proceedings. ICASSP99 (Cat. No.99CH36258).   
Last edited by: Mark Grimshaw-Aagaard 19/09/2022, 19:16
Juul, J. 2003, November 4–6, The game, player, world: Looking for a heart of gameness. Paper presented at Level Up, Utrecht Universiteit.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:15
Kapralos, B., Zikovitz, D., Jenkin, M. R., & Harris, L. R. 2004, May 8–11, Auditory cues in the perception of self motion. Paper presented at Audio Engineering Society 116th Convention, Berlin.   
Added by: Mark Grimshaw-Aagaard 21/05/2008, 16:50
Kattenbelt, C., & Raessens, J. 2003, November 4–6, Computer games and the complexity of experience. Paper presented at Level Up.   
Last edited by: Mark Grimshaw-Aagaard 31/08/2006, 10:58
King, G., & Krzywinska, T. 2003, November 4–6, Gamescapes: Exploration and virtual presence in game-worlds. Paper presented at Level Up, Utrecht Universiteit.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:14
Kiss, J., Dahan, K., Soueina, S., & Laliberté, M. 2006, November 22–24, Voice attack recognition for lyric singing learning gesture: An adaptive video game interface. Paper presented at 9th International Conference on Computer Games: Artificial Intelligence and Mobile Systems, Wolverhampton, UK.   
Last edited by: Mark Grimshaw-Aagaard 29/01/2008, 17:21
Klabbers, J. H. G. 2003, November 4–6, The gaming landscape: A taxonomy for classifying games and simulations. Paper presented at Level Up, Utrecht Universiteit.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:13
Kromand, D. 2008, October 22, Sound and the diegesis in survival-horror games. Paper presented at Audio Mostly 2008, Piteå, Sweden.   
Added by: Mark Grimshaw-Aagaard 24/11/2008, 11:12
Kuikkaniemi, K., Laitinen, T., Turpeinen, M., Saari, T., Kosunen, I., & Ravaja, N. 2010, April 10–15, The influence of implicit and explicit biofeedback in first-person shooter games. Paper presented at SIGCHI Conference on Human Factors in Computing Systems, Atlanta Georgia USA.   
Added by: Mark Grimshaw-Aagaard 22/06/2021, 08:24
Larsson, P., Västfjäll, D., & Kleiner, M. 2001, October 4–5, Do we really live in a silent world? The (mis)use of audio in virtual environments. Paper presented at AVR II and CONVR 2001, Gothenburg, Sweden.   
Added by: Mark Grimshaw-Aagaard 31/08/2005, 12:16
Larsson, P., Västfjäll, D., Olsson, P., & Kleiner, M. 2007, January, When what you hear is what you see: Presence and auditory-visual integration in virtual environments. Paper presented at Proceedings of the 10th annual international workshop on presence.   
Last edited by: Mark Grimshaw-Aagaard 01/06/2022, 12:07
Lauwaert, M. 2003, November 4–6, In search of a "fifth dimension". Paper presented at Level Up, Utrecht Universiteit.   
Last edited by: Mark Grimshaw-Aagaard 20/09/2005, 10:12
Leighton, T. G. 2019, September 9–13, Ultrasound-in-air: New applications need improved measurement methods and procedures, and appreciation of any adverse effects on humans. Paper presented at 23rd International Congress on Acoustics.   
Last edited by: Mark Grimshaw-Aagaard 29/11/2022, 10:47
Leighton, T. G., Currie, H. A. L., Holgate, A., Dolder, C. N., Jones, S. L., & White, P. R., et al. 2019, July 7–12, Analogies in contextualizing human response to airborne ultrasound and fish response to acoustic noise and deterrents. Paper presented at 5th International Conference on the Effects of Noise on Aquatic Life, Den Haag, The Netherlands.   
Last edited by: Mark Grimshaw-Aagaard 07/11/2023, 13:24
Liljedahl, M., & Fagerlönn, J. 2010, September 14–16, Methods for sound design: A review and implications for research and practice. Paper presented at Audio Mostly 2010, Piteå, Sweden.   
Last edited by: Mark Grimshaw-Aagaard 30/10/2014, 09:01
Liu, C. 2011, The linguistic analysis of sound ambiguity and meaning ambiguity. Paper presented at The Third International Workshop on Education Technology and Computer Science, Washington, USA.   
Last edited by: Mark Grimshaw-Aagaard 24/11/2014, 15:03
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WIKINDX 6.9.0 | Total resources: 1303 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)