Sound Research WIKINDX

List Resources

Displaying 1 - 20 of 142 (Bibliography: WIKINDX Master Bibliography)
Type:  Proceedings Article
Order by:

Use all checked: 
Use all displayed: 
Use all in list: 
Aarseth, E., Smedstad, S. M., & Sunnanå, L. 2003, November 4—6 A multi-dimensional typology of games. Paper presented at Level Up.  
Last edited by: sirfragalot 09/20/2005 10:18:30 AM
Adams, E. W. 2003, November 4—6 The construction of ludic space. Paper presented at Level Up.  
Last edited by: sirfragalot 09/20/2005 10:17:44 AM
Barfield, W., & Weghorst, S. 1993, August 8—13 The sense of presence within virtual environments: A conceptual framework. Paper presented at Proceedings of the Fifth International Conference on Human-Computer Interaction, Amsterdam.  
Last edited by: sirfragalot 09/11/2018 05:22:15 PM
Bartneck, C., Kanda, T., Ishiguro, H., & Hagita, N. 2007, August 26—29 Is the Uncanny Valley An Uncanny Cliff? Paper presented at 16th IEEE International Conference on Robot & Human Interactive Communication, Jeju, Korea.  
Last edited by: sirfragalot 05/08/2009 04:40:19 AM
Berndt, A., & Hartmann, K. 2007, September 28—29 Strategies for narrative and adaptive game scoring. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau, Germany.  
Added by: sirfragalot 05/08/2008 08:04:44 AM
Blaszczak, D. 2007, September 28—29 Practical aspects of audio design for virtual environments. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau, Germany.  
Added by: sirfragalot 01/14/2009 10:14:29 AM
Boevé, J.-L., & Giot, R. 2014, June 22—25 Volatiles that sound bad: Sonification of defensive chemical signals from insects against insects. Paper presented at The 20th International Conference on Auditory Display.  
Last edited by: sirfragalot 03/09/2015 12:59:20 PM
Bramas, B., Kim, Y.-M., & Kwon, D.-S. 2008, October 14—17 Design of a sound system to increase emotional expression impact in human-robot interaction. Paper presented at International Conference on Control, Automation and Systems, Seoul, Korea.  
Added by: sirfragalot 04/20/2009 09:30:23 AM
Brand, J. E., Knight, S., & Majewski, J. 2003, November 4—6 The diverse worlds of computer games: A content analysis of spaces, populations, styles and narratives. Paper presented at Level Up, Utrecht Universiteit.  
Added by: sirfragalot 09/11/2006 10:59:16 AM
Braund, E., & Miranda, E. 2015, April 8—10 Music with unconventional computing: Towards a step sequencer from plasmodium of physarum polycephalum. Paper presented at Evolutionary and Biologically Inspired Music, Sound, Art and Design, Switzerland.  
Added by: sirfragalot 04/11/2015 02:18:27 PM
Brenton, H., Gillies, M., Ballin, D., & Chatting, D. 2005, September 6 The Uncanny Valley: Does it exist and is it related to presence? Paper presented at Proceedings of the Human-Animated Characters Interaction.  
Last edited by: sirfragalot 07/26/2018 10:36:59 AM
Brown, E., & Cairns, P. 2004, April 24—29 A grounded investigation of game immersion. Paper presented at Human Factors in Computing Systems, Vienna.  
Last edited by: sirfragalot 02/15/2014 05:15:44 PM
Bussemakers, M. P., & de Haan, A. 1998, November 1—4 Using earcons and icons in categorisation tasks to improve multimedia interfaces. Paper presented at 5th International Conference on Auditory Display, Glasgow.  
Added by: sirfragalot 02/23/2006 02:18:09 PM
Cahen, R., Rodet, X., & Lambert, J.-P. 2005, Sound navigation in phase installation: Producing music as performing a game using haptic feedback. Paper presented at International Conference on Virtual Storytelling.  
Added by: sirfragalot 01/08/2007 07:00:38 AM
Calleja, G. 2007, September 24—28 Revising immersion: A conceptual model for the analysis of digital game involvement. Paper presented at Situated Play, University of Tokyo.  
Added by: sirfragalot 08/23/2009 11:31:43 AM
Cater, J. P. 1994, October 2 Smell/taste: Odors in reality. Paper presented at Proceedings of IEEE International Conference on Systems, Man and Cybernetics.  
Added by: sirfragalot 03/27/2018 11:42:23 AM
Cheng, K., & Cairns, P. A. 2005, April 2—7 Behaviour, realism and immersion in games. Paper presented at Conference on Human Factors in Computing Systems, Portland, Oregon.  
Added by: sirfragalot 11/27/2009 05:15:40 AM
Clarke, S. 2011, November 2—4 Acoustic design approach for hospitals. Paper presented at Acoustics.  
Last edited by: sirfragalot 03/11/2018 09:41:59 PM
Copier, M. 2003, November 4—6 The other game researcher: Participating in and watching the construction of boundaries in game studies. Paper presented at Level Up.  
Last edited by: sirfragalot 08/31/2006 10:57:52 AM
Cox, T. J. 2007, September 2—7 Bad vibes: An investigation into the worst sounds in the world. Paper presented at 19th International Congress on Acoustics, Madrid.  
Last edited by: sirfragalot 10/11/2010 07:00:04 AM
1 - 20  |  21 - 40  |  41 - 60  |  61 - 80  |  81 - 100  |  101 - 120  |  121 - 140  |  141 - 142
WIKINDX 6.4.9 | Total resources: 1083 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)

PHP execution time: 0.11180 s
SQL execution time: 0.06024 s
TPL rendering time: 0.00531 s
Total elapsed time: 0.17735 s
Peak memory usage: 9.3031 MB
Memory at close: 9.1452 MB
Database queries: 60