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Aarseth, E., Smedstad, S. M., & Sunnanå, L. 2003, November 4–6 A multi-dimensional typology of games. Paper presented at Level Up.  
Last edited by: Mark Grimshaw-Aagaard 9/20/05, 10:18 AM
Adams, E. W. 2003, November 4–6 The construction of ludic space. Paper presented at Level Up.  
Last edited by: Mark Grimshaw-Aagaard 9/20/05, 10:17 AM
Barfield, W., & Weghorst, S. 1993, August 8–13 The sense of presence within virtual environments: A conceptual framework. Paper presented at Proceedings of the Fifth International Conference on Human-Computer Interaction, Amsterdam.  
Last edited by: Mark Grimshaw-Aagaard 9/11/18, 5:22 PM
Bartneck, C., Kanda, T., Ishiguro, H., & Hagita, N. 2007, August 26–29 Is the Uncanny Valley An Uncanny Cliff? Paper presented at 16th IEEE International Conference on Robot & Human Interactive Communication, Jeju, Korea.  
Last edited by: Mark Grimshaw-Aagaard 5/8/09, 4:40 AM
Berndt, A., & Hartmann, K. 2007, September 28–29 Strategies for narrative and adaptive game scoring. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau, Germany.  
Added by: Mark Grimshaw-Aagaard 5/8/08, 8:04 AM
Blaszczak, D. 2007, September 28–29 Practical aspects of audio design for virtual environments. Paper presented at Audio Mostly 2007, Röntgenbau, Ilmenau, Germany.  
Added by: Mark Grimshaw-Aagaard 1/14/09, 10:14 AM
Boevé, J.-L., & Giot, R. 2014, June 22–25 Volatiles that sound bad: Sonification of defensive chemical signals from insects against insects. Paper presented at The 20th International Conference on Auditory Display.  
Last edited by: Mark Grimshaw-Aagaard 3/9/15, 12:59 PM
Bramas, B., Kim, Y.-M., & Kwon, D.-S. 2008, October 14–17 Design of a sound system to increase emotional expression impact in human-robot interaction. Paper presented at International Conference on Control, Automation and Systems, Seoul, Korea.  
Added by: Mark Grimshaw-Aagaard 4/20/09, 9:30 AM
Brand, J. E., Knight, S., & Majewski, J. 2003, November 4–6 The diverse worlds of computer games: A content analysis of spaces, populations, styles and narratives. Paper presented at Level Up, Utrecht Universiteit.  
Added by: Mark Grimshaw-Aagaard 9/11/06, 10:59 AM
Braund, E., & Miranda, E. 2015, April 8–10 Music with unconventional computing: Towards a step sequencer from plasmodium of physarum polycephalum. Paper presented at Evolutionary and Biologically Inspired Music, Sound, Art and Design, Switzerland.  
Added by: Mark Grimshaw-Aagaard 4/11/15, 2:18 PM
Brenton, H., Gillies, M., Ballin, D., & Chatting, D. 2005, September 6 The Uncanny Valley: Does it exist and is it related to presence? Paper presented at Proceedings of the Human-Animated Characters Interaction.  
Last edited by: Mark Grimshaw-Aagaard 7/26/18, 10:36 AM
Brown, E., & Cairns, P. 2004, April 24–29 A grounded investigation of game immersion. Paper presented at Human Factors in Computing Systems, Vienna.  
Last edited by: Mark Grimshaw-Aagaard 12/22/21, 10:35 AM
Bussemakers, M. P., & de Haan, A. 1998, November 1–4 Using earcons and icons in categorisation tasks to improve multimedia interfaces. Paper presented at 5th International Conference on Auditory Display, Glasgow.  
Added by: Mark Grimshaw-Aagaard 2/23/06, 2:18 PM
Cahen, R., Rodet, X., & Lambert, J.-P. 2005, Sound navigation in phase installation: Producing music as performing a game using haptic feedback. Paper presented at International Conference on Virtual Storytelling.  
Added by: Mark Grimshaw-Aagaard 1/8/07, 7:00 AM
Calleja, G. 2007, September 24–28 Revising immersion: A conceptual model for the analysis of digital game involvement. Paper presented at Situated Play, University of Tokyo.  
Added by: Mark Grimshaw-Aagaard 8/23/09, 11:31 AM
Cater, J. P. 1994, October 2 Smell/taste: Odors in reality. Paper presented at Proceedings of IEEE International Conference on Systems, Man and Cybernetics.  
Added by: Mark Grimshaw-Aagaard 3/27/18, 11:42 AM
Cheng, K., & Cairns, P. A. 2005, April 2–7 Behaviour, realism and immersion in games. Paper presented at Conference on Human Factors in Computing Systems, Portland, Oregon.  
Added by: Mark Grimshaw-Aagaard 11/27/09, 5:15 AM
Clarke, S. 2011, November 2–4 Acoustic design approach for hospitals. Paper presented at Acoustics.  
Last edited by: Mark Grimshaw-Aagaard 3/11/18, 9:41 PM
Copier, M. 2003, November 4–6 The other game researcher: Participating in and watching the construction of boundaries in game studies. Paper presented at Level Up.  
Last edited by: Mark Grimshaw-Aagaard 8/31/06, 10:57 AM
Cox, T. J. 2007, September 2–7 Bad vibes: An investigation into the worst sounds in the world. Paper presented at 19th International Congress on Acoustics, Madrid.  
Last edited by: Mark Grimshaw-Aagaard 10/11/10, 7:00 AM
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