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Displaying 1 - 20  of 25 (Bibliography: WIKINDX Master Bibliography)
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Ball, S. K. V. M. (2006). The uncanny in Japanese and American horror film: Hideo Nakata's Ringu and Gore Verbinski's Ring. Unpublished thesis master's, North Carolina State University, Raleigh, NC.   
Last edited by: Mark Grimshaw-Aagaard 4/22/09, 9:52 AM
Brainard, F. S. (1997). Reality and mystical experience. Unpublished PhD thesis, Temple University.   
Last edited by: Mark Grimshaw-Aagaard 9/4/20, 3:05 PM
Calleja, G. (2007). Digital games as designed experience: Reframing the concept of immersion. Unpublished thesis PhD, Victoria University, Wellington, New Zealand.   
Last edited by: Mark Grimshaw-Aagaard 9/12/08, 8:15 PM
Canossa, A. (2009). Play-persona: Modeling player behaviour in computer games. Unpublished thesis PhD, Danish Design School of Copenhagen, Denmark.   
Added by: Mark Grimshaw-Aagaard 12/11/09, 8:50 AM
Carlsson, A. (2010). Power users and retro puppets: A critical study of the methods and motivations in chipmusic. Unpublished thesis master's, Lund University.   
Added by: Deleted user 2/13/12, 4:29 PM
Casey, M. A. (1998). Auditory group theory with applications to statistical basis methods for structured audio. Unpublished PhD Thesis, Massachusetts Institute of Technology, Cambridge, MA.   
Added by: Mark Grimshaw-Aagaard 5/12/13, 9:50 AM
van Eijk, R. L. J. (2008). Audio-visual synchrony perception. Unpublished Proefschrift Thesis, Technische Universiteit Eindhoven, Eindhoven.   
Last edited by: Mark Grimshaw-Aagaard 9/19/16, 9:11 PM
Garner, T. A. (2013). Game sound from behind the sofa: An exploration into the fear potential of sound & psychophysiological approaches to audio-centric, adaptive gameplay. Unpublished PhD Thesis, University of Aalborg, Denmark.   
Added by: Mark Grimshaw-Aagaard 5/13/13, 8:37 AM
Grimshaw, M. (2007). The acoustic ecology of the first-person shooter. Unpublished thesis PhD, University of Waikato, New Zealand.   
Added by: Mark Grimshaw-Aagaard 5/30/07, 4:07 PM
Huiberts, S. (2010). Captivating sound: The role of audio for immersion in games. Unpublished Thesis PhD, University of Portsmouth and Utrecht School of the Arts, Portsmouth.   
Last edited by: Mark Grimshaw-Aagaard 2/28/11, 9:13 AM
Jennett, C. I. (2010). Is game immersion just another form of selective attention? An empirical investigation of real world dissociation in computer game immersion. Unpublished thesis PhD, University College London, United Kingdom.   
Last edited by: Mark Grimshaw-Aagaard 9/21/10, 9:17 AM
Jørgensen, K. (2007). ‘What are those grunts and growls over there?’ Computer game audio and player action. Unpublished Dissertation PhD.   
Last edited by: Mark Grimshaw-Aagaard 11/21/08, 10:57 AM
Kuzmich, G. A., Phillips, M., & Rojas, L. (2001). Noise levels in the operating room. Unpublished Masters Thesis, Department of Defense, USA.   
Added by: Mark Grimshaw-Aagaard 4/7/18, 2:14 PM
Lindquist, M. W. (2014). The impact of sound on virtual landscape perception: An empirical evaluation of aural-visual interaction for 3d visualization. Unpublished Doctoral Thesis, University of Sheffield, United Kingdom.   
Added by: Mark Grimshaw-Aagaard 9/16/14, 10:53 AM
Liu, H. (2019). Automatic idea generation and analysis using NLP and ML techniques. Unpublished PhD thesis, University of Nottingham, United Kingdom.   
Added by: Mark Grimshaw-Aagaard 8/1/22, 11:15 AM
Mendels, P. (2007). The audio adventurer. Unpublished thesis Master's, Eindhoven University of Technology.   
Added by: Mark Grimshaw-Aagaard 1/15/09, 11:06 AM
Miani, A. (2016). The impact of sex and menstrual cycle on rhythmic synchronization: An experimental approach. Unpublished Masters Thesis, Århus Universitet, Denmark.   
Last edited by: Mark Grimshaw-Aagaard 3/13/17, 7:46 PM
Palmer, I. J. (2002). How realistic is the sound design in the D-Day landing sequence in Saving Private Ryan? Unpublished thesis master's, Bournemouth University.   
Last edited by: Mark Grimshaw-Aagaard 3/11/06, 11:12 AM
Primentas, G. (2003). The musical aspects of sound (pitch, dynamics, timbre) as the core element for interaction in sound based computer games. Unpublished thesis master's, The London Institute.   
Last edited by: Mark Grimshaw-Aagaard 11/4/06, 12:00 PM
Röber, N. (2008). Interaction with sound: Explorations beyond the frontiers of 3D virtual auditory environments. Unpublished Dissertation Dr.-Ing, Fakultät für Informatik, Magdeburg.   
Added by: Mark Grimshaw-Aagaard 11/6/08, 6:30 AM
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WIKINDX 6.9.0 | Total resources: 1305 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)