Sound Research WIKINDX

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Displaying 1 - 20 of 24 (Bibliography: WIKINDX Master Bibliography)
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Ball, S. K. V. M. (2006). The uncanny in Japanese and American horror film: Hideo Nakata's Ringu and Gore Verbinski's Ring. Unpublished thesis master's, North Carolina State University, Raleigh, NC.  
Last edited by: sirfragalot 04/22/2009 09:52:11 AM
Brainard, F. S. (1997). Reality and mystical experience. Unpublished PhD thesis, Temple University.  
Last edited by: sirfragalot 09/04/2020 03:05:54 PM
Calleja, G. (2007). Digital games as designed experience: Reframing the concept of immersion. Unpublished thesis PhD, Victoria University, Wellington, New Zealand.  
Last edited by: sirfragalot 09/12/2008 08:15:37 PM
Canossa, A. (2009). Play-persona: Modeling player behaviour in computer games. Unpublished thesis PhD, Danish Design School of Copenhagen, Denmark.  
Added by: sirfragalot 12/11/2009 08:50:41 AM
Carlsson, A. (2010). Power users and retro puppets: A critical study of the methods and motivations in chipmusic. Unpublished thesis master's, Lund University.  
Added by: Deleted user 02/13/2012 04:29:54 PM
Casey, M. A. (1998). Auditory group theory with applications to statistical basis methods for structured audio. Unpublished PhD Thesis, Massachusetts Institute of Technology, Cambridge, MA.  
Added by: sirfragalot 05/12/2013 09:50:16 AM
van Eijk, R. L. J. (2008). Audio-visual synchrony perception. Unpublished Proefschrift Thesis, Technische Universiteit Eindhoven, Eindhoven.  
Last edited by: sirfragalot 09/19/2016 09:11:18 PM
Garner, T. A. (2013). Game sound from behind the sofa: An exploration into the fear potential of sound & psychophysiological approaches to audio-centric, adaptive gameplay. Unpublished PhD Thesis, University of Aalborg, Denmark.  
Added by: sirfragalot 05/13/2013 08:37:05 AM
Grimshaw, M. (2007). The acoustic ecology of the first-person shooter. Unpublished thesis PhD, University of Waikato, New Zealand.  
Added by: sirfragalot 05/30/2007 04:07:54 PM
Huiberts, S. (2010). Captivating sound: The role of audio for immersion in games. Unpublished Thesis PhD, University of Portsmouth and Utrecht School of the Arts, Portsmouth.  
Last edited by: sirfragalot 02/28/2011 09:13:24 AM
Jennett, C. I. (2010). Is game immersion just another form of selective attention? An empirical investigation of real world dissociation in computer game immersion. Unpublished thesis PhD, University College London, United Kingdom.  
Last edited by: sirfragalot 09/21/2010 09:17:27 AM
Jørgensen, K. (2007). ‘What are those grunts and growls over there?’ Computer game audio and player action. Unpublished Dissertation PhD.  
Last edited by: sirfragalot 11/21/2008 10:57:14 AM
Kuzmich, G. A., Phillips, M., & Rojas, L. (2001). Noise levels in the operating room. Unpublished Masters Thesis, Department of Defense, USA.  
Added by: sirfragalot 04/07/2018 02:14:03 PM
Lindquist, M. W. (2014). The impact of sound on virtual landscape perception: An empirical evaluation of aural-visual interaction for 3d visualization. Unpublished Doctoral Thesis, University of Sheffield, United Kingdom.  
Added by: sirfragalot 09/16/2014 10:53:56 AM
Mendels, P. (2007). The audio adventurer. Unpublished thesis Master's, Eindhoven University of Technology.  
Added by: sirfragalot 01/15/2009 11:06:32 AM
Miani, A. (2016). The impact of sex and menstrual cycle on rhythmic synchronization: An experimental approach. Unpublished Masters Thesis, Århus Universitet, Denmark.  
Last edited by: sirfragalot 03/13/2017 07:46:24 PM
Palmer, I. J. (2002). How realistic is the sound design in the D-Day landing sequence in Saving Private Ryan? Unpublished thesis master's, Bournemouth University.  
Last edited by: sirfragalot 03/11/2006 11:12:43 AM
Primentas, G. (2003). The musical aspects of sound (pitch, dynamics, timbre) as the core element for interaction in sound based computer games. Unpublished thesis master's, The London Institute.  
Last edited by: sirfragalot 11/04/2006 12:00:59 PM
Röber, N. (2008). Interaction with sound: Explorations beyond the frontiers of 3D virtual auditory environments. Unpublished Dissertation Dr.-Ing, Fakultät für Informatik, Magdeburg.  
Added by: sirfragalot 11/06/2008 06:30:15 AM
Stockburger, A. (2006). The rendered arena: Modalities of space in video and computer games. Unpublished thesis PhD, University of the Arts, London.  
Added by: sirfragalot 05/15/2008 03:04:43 PM
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WIKINDX 6.4.10 | Total resources: 1097 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)


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