Ball, S. K. V. M. (2006). The uncanny in Japanese and American horror film: Hideo Nakata's Ringu and Gore Verbinski's Ring. Unpublished thesis master's, North Carolina State University, Raleigh, NC. |
|
Last edited by: Mark Grimshaw-Aagaard 22/04/2009, 09:52 |
|
Brainard, F. S. (1997). Reality and mystical experience. Unpublished PhD thesis, Temple University. |
|
Last edited by: Mark Grimshaw-Aagaard 04/09/2020, 15:05 |
|
Calleja, G. (2007). Digital games as designed experience: Reframing the concept of immersion. Unpublished thesis PhD, Victoria University, Wellington, New Zealand. |
|
Last edited by: Mark Grimshaw-Aagaard 12/09/2008, 20:15 |
|
Canossa, A. (2009). Play-persona: Modeling player behaviour in computer games. Unpublished thesis PhD, Danish Design School of Copenhagen, Denmark. |
|
Added by: Mark Grimshaw-Aagaard 11/12/2009, 08:50 |
|
Carlsson, A. (2010). Power users and retro puppets: A critical study of the methods and motivations in chipmusic. Unpublished thesis master's, Lund University. |
|
Added by: Deleted user 13/02/2012, 16:29 |
|
Casey, M. A. (1998). Auditory group theory with applications to statistical basis methods for structured audio. Unpublished PhD Thesis, Massachusetts Institute of Technology, Cambridge, MA. |
|
Added by: Mark Grimshaw-Aagaard 12/05/2013, 09:50 |
|
van Eijk, R. L. J. (2008). Audio-visual synchrony perception. Unpublished Proefschrift Thesis, Technische Universiteit Eindhoven, Eindhoven. |
|
Last edited by: Mark Grimshaw-Aagaard 19/09/2016, 21:11 |
|
Garner, T. A. (2013). Game sound from behind the sofa: An exploration into the fear potential of sound & psychophysiological approaches to audio-centric, adaptive gameplay. Unpublished PhD Thesis, University of Aalborg, Denmark. |
|
Added by: Mark Grimshaw-Aagaard 13/05/2013, 08:37 |
|
Grimshaw, M. (2007). The acoustic ecology of the first-person shooter. Unpublished thesis PhD, University of Waikato, New Zealand. |
|
Added by: Mark Grimshaw-Aagaard 30/05/2007, 16:07 |
|
Huiberts, S. (2010). Captivating sound: The role of audio for immersion in games. Unpublished Thesis PhD, University of Portsmouth and Utrecht School of the Arts, Portsmouth. |
|
Last edited by: Mark Grimshaw-Aagaard 28/02/2011, 09:13 |
|
Jennett, C. I. (2010). Is game immersion just another form of selective attention? An empirical investigation of real world dissociation in computer game immersion. Unpublished thesis PhD, University College London, United Kingdom. |
|
Last edited by: Mark Grimshaw-Aagaard 21/09/2010, 09:17 |
|
Jørgensen, K. (2007). ‘What are those grunts and growls over there?’ Computer game audio and player action. Unpublished Dissertation PhD. |
|
Last edited by: Mark Grimshaw-Aagaard 21/11/2008, 10:57 |
|
Kuzmich, G. A., Phillips, M., & Rojas, L. (2001). Noise levels in the operating room. Unpublished Masters Thesis, Department of Defense, USA. |
|
Added by: Mark Grimshaw-Aagaard 07/04/2018, 14:14 |
|
Lindquist, M. W. (2014). The impact of sound on virtual landscape perception: An empirical evaluation of aural-visual interaction for 3d visualization. Unpublished Doctoral Thesis, University of Sheffield, United Kingdom. |
|
Added by: Mark Grimshaw-Aagaard 16/09/2014, 10:53 |
|
Liu, H. (2019). Automatic idea generation and analysis using NLP and ML techniques. Unpublished PhD thesis, University of Nottingham, United Kingdom. |
|
Added by: Mark Grimshaw-Aagaard 01/08/2022, 11:15 |
|
Mendels, P. (2007). The audio adventurer. Unpublished thesis Master's, Eindhoven University of Technology. |
|
Added by: Mark Grimshaw-Aagaard 15/01/2009, 11:06 |
|
Miani, A. (2016). The impact of sex and menstrual cycle on rhythmic synchronization: An experimental approach. Unpublished Masters Thesis, Århus Universitet, Denmark. |
|
Last edited by: Mark Grimshaw-Aagaard 13/03/2017, 19:46 |
|
Palmer, I. J. (2002). How realistic is the sound design in the D-Day landing sequence in Saving Private Ryan? Unpublished thesis master's, Bournemouth University. |
|
Last edited by: Mark Grimshaw-Aagaard 11/03/2006, 11:12 |
|
Primentas, G. (2003). The musical aspects of sound (pitch, dynamics, timbre) as the core element for interaction in sound based computer games. Unpublished thesis master's, The London Institute. |
|
Last edited by: Mark Grimshaw-Aagaard 04/11/2006, 12:00 |
|
Röber, N. (2008). Interaction with sound: Explorations beyond the frontiers of 3D virtual auditory environments. Unpublished Dissertation Dr.-Ing, Fakultät für Informatik, Magdeburg. |
|
Added by: Mark Grimshaw-Aagaard 06/11/2008, 06:30 |
|