Akinbo, S. 2021. Vocal imitation and linguistic processing of Super Mario theme music by Yorùbá gamers. [Working paper] |
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Gröhn, M. Localization, accuracy, and utilization of a spatial audio in virtual environments. Espoo, Finland: CSC- Scientific Computing Ltd. |
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Added by: Mark Grimshaw-Aagaard 8/30/05, 9:27 AM |
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Khait, I., Lewin-Epstein, O., Sharon, R., Saban, K., Perelman, R., & Boonman, A., et al. 2018. Plants emit informative airborne sounds under stress. Israel: Tel-Aviv University. [PrePrint] |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 3/31/23, 6:43 AM |
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Leddington, J. In defense of sounds as properties. [Draft on Academia.com] |
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Mestre, D. R. 2005. Immersion and presence. France: Movement & Perception, CNRS & University of the Mediterranean. [Article] |
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Added by: Mark Grimshaw-Aagaard Last edited by: Mark Grimshaw-Aagaard 1/29/18, 3:29 PM |
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Niazi, A. M. 2011. Effect of music tempo in first-person shooter on arousal and aggression. Netherlands: Department of Electrical Engineering, Mathematics & Computer Science, University of Twente. |
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Added by: Mark Grimshaw-Aagaard 3/30/14, 6:17 PM |
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