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Opie, T. (1999). Dennis Gabor. Sound in a Nutshell, Retrieved August 19, 2015, from http://www.granularsynt ... com/hthesis/gabor1.html   
Last edited by: Mark Grimshaw-Aagaard 22/06/2018, 06:48
PainBerry. Realism: Is it possible in any quake game? Retrieved June 2, 2006, from http://planetquake.game ... ditorials.Detail&id=110   
Added by: Mark Grimshaw-Aagaard 02/06/2006, 07:43
Parker, J. R., & Heerema, J. (2008). Audio interaction in computer mediated games. International Journal of Computer Games Technology, 2008 Retrieved December 31, 2007, from http://www.hindawi.com/ ... doi=10.1155/2008/178923   
Added by: Mark Grimshaw-Aagaard 31/12/2007, 06:36
Paul, L. J. (2003). Audio prototyping with pure data. Gamasutra, Retrieved September 15, 2003, from http://www.gamasutra.co ... /20030528/paul_01.shtml   
Added by: Mark Grimshaw-Aagaard 17/09/2004, 09:30
Paul, L. J. (2007). Video game audio prototyping with pure data. Retrieved June 18, 2008, from http://www.sfu.ca/~leon ... PureData-LPaul-2007.pdf   
Last edited by: Mark Grimshaw-Aagaard 18/06/2008, 11:30
Peep. (n.d.). Retrieved May 12, 2003, from http://peep.sourceforge ... docs/peep-proposal.html   
Last edited by: Mark Grimshaw-Aagaard 11/05/2013, 13:44
Plantec, P. (2008). The digital eye: Image metrics attempts to leap the uncanny valley. Retrieved May 19, 2016, from http://www.awn.com/vfxw ... pts-leap-uncanny-valley   
Last edited by: Mark Grimshaw-Aagaard 19/05/2016, 11:28
Pouliot, D. (2014). Hearing without ears (auditory brainstem implant). Retrieved August 19, 2015, from https://web.archive.org ... tory-brainstem-implant/   
Last edited by: Mark Grimshaw-Aagaard 10/02/2020, 07:57
Pratchett, R. (2005). Gamers in the uk: Digital play, digital lifestyles. Retrieved January 26, 2006, from http://crystaltips.type ... games_research_2005.pdf   
Added by: Mark Grimshaw-Aagaard 26/01/2006, 13:44
Pudovkin, V. I. (1934). Asynchronism as a principle of sound film. Retrieved September 10, 2021, from https://web.archive.org ... ne/575/asynchronism.htm   
Last edited by: Mark Grimshaw-Aagaard 10/09/2021, 10:29
Puterbaugh, J. (1999). Sonopoietic space. Retrieved July 7, 2006, from http://www.music.prince ... n/sonopoietic_space.htm   
Last edited by: Mark Grimshaw-Aagaard 01/11/2006, 14:46
Quake III arena. (2001-2006). Wikipedia, Retrieved May 15, 2006, from http://en.wikipedia.org/wiki/Quake_3   
Last edited by: Mark Grimshaw-Aagaard 15/05/2006, 12:47
Quake III Arena review. (n.d.). Retrieved April 14, 2006, from http://www.makeitsimple ... e_reviews/quake3_arena/   
Added by: Mark Grimshaw-Aagaard 14/04/2006, 07:51
Redström, J. (1998). Is acoustic ecology about ecology? Reflections on the International Conference on Acoustic Ecology “Stockholm, Hey Listen!” 1998. Retrieved November 20, 2008, from http://www.tii.se/play/ ... ations/1998/ecology.pdf   
Added by: Mark Grimshaw-Aagaard 21/11/2008, 10:56
Rise in hospital noise poses problems for patients and staff. (2005). Science Daily, Retrieved June 3, 2018, from https://www.sciencedail ... 005/11/051121101949.htm   
Added by: Mark Grimshaw-Aagaard 03/06/2018, 10:16
Ryan, M.-L. (2001). Beyond myth and metaphor: The case of narrative in digital media. Game Studies, 1(1). Retrieved July 25, 2006, from http://www.gamestudies.org/0101/ryan/   
Added by: Mark Grimshaw-Aagaard 25/07/2006, 13:15
Sakellariou, A. (2020). How RDR2 prioritizes realism at the expense of playability. Retrieved May 28, 2021, from https://screenrant.com/ ... xtreme-boring-controls/   
Last edited by: Mark Grimshaw-Aagaard 28/05/2021, 12:49
Slater, M. (2007). If you respond as if it were real, then it is Presence. Starlab, Retrieved September 30, 2010, from http://www.cs.ucl.ac.uk ... ater-June07-STARLAB.pdf   
Last edited by: Mark Grimshaw-Aagaard 11/09/2018, 17:16
Snow, B. (2009). Realistic game audio has us pining for beeps of yesteryear. ars technica, Retrieved March 20, 2009, from http://arstechnica.com/ ... c-punch-to-the-face.ars   
Added by: Mark Grimshaw-Aagaard 20/03/2009, 05:39
Sounding out!. (n.d.). Retrieved February 5, 2016, from http://soundstudiesblog ... mental-sound-practices/   
Last edited by: Mark Grimshaw-Aagaard 05/02/2016, 11:09
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WIKINDX 6.8.2 | Total resources: 1301 | Username: -- | Bibliography: WIKINDX Master Bibliography | Style: American Psychological Association (APA)