Sound Research WIKINDX

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Displaying 141 - 160  of 160 (Bibliography: WIKINDX Master Bibliography)
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Spadoni, R. (2007). The sound and the horror. University of Chicago Magazine, 100(1). Retrieved November 20, 2008, from http://magazine.uchicag ... 0/features/horror.shtml   
Added by: Mark Grimshaw-Aagaard 20/11/2008, 08:38
Spence, C. (2010). Crossmodal attention. Scholarpedia, 5(5). Retrieved May 10, 2016, from http://www.scholarpedia ... le/Crossmodal_attention   
Added by: Mark Grimshaw-Aagaard 10/05/2016, 07:35
Strickland, A. (2023). Mysterious rumblings were recorded in Earth’s stratosphere. Retrieved May 12, 2023, from https://edition.cnn.com ... e-sounds-scn/index.html   
Added by: Mark Grimshaw-Aagaard 16/05/2023, 17:42
Sykes, A. (2023). Prata med plantor – går det? Forskning.se, Retrieved November 13, 2023, from https://www.forskning.s ... antor-vaxtkommunikation   
Added by: Mark Grimshaw-Aagaard 13/11/2023, 13:08
Tan, M. Lifelike machines. WOW, 45 Retrieved May 25, 2021, from https://www.magzter.com ... apore/Lifelike-Machines   
Added by: Mark Grimshaw-Aagaard 25/05/2021, 08:12
Taylor, L. N. (2003). When seams fall apart: Video game space and the player. Game Studies, 3(2). Retrieved March 15, 2006, from http://gamestudies.org/0302/taylor/   
Added by: Mark Grimshaw-Aagaard 15/03/2006, 11:32
The Hum. (n.d.). Retrieved May 26, 2021, from https://en.m.wikipedia.org/wiki/The_Hum   
Added by: Mark Grimshaw-Aagaard 26/05/2021, 17:06
Thom, R. (1999). Designing a movie for sound. Retrieved September 29, 2003, from http://www.filmsound.or ... designing_for_sound.htm   
Added by: Mark Grimshaw-Aagaard 27/11/2014, 09:44
Tompkins, E. L., & Adger, W. N. (2004). Does adaptive management of natural resources enhance resilience to climate change? Ecology and Society, 9(2). Retrieved July 6, 2006, from http://www.ecologyandsociety.org/vol9/iss2/art10/   
Added by: Mark Grimshaw-Aagaard 06/07/2006, 22:24
Tsingos, N., Gallo, E., & Drettakis, G. (2003). Breaking the 64 spatialized sources barrier. Gamasutra, Retrieved September 19, 2004, from http://www.gamasutra.co ... 0030528/tsingos_pfv.htm   
Added by: Mark Grimshaw-Aagaard 19/09/2004, 11:10
Watamaniuk, J. Neverwinter Nights: Interview with composer David John. Retrieved February 10, 2006, from http://nwn.bioware.com/ ... profile_david_john.html   
Added by: Mark Grimshaw-Aagaard 10/02/2006, 12:54
Whalen, Z. (2004). Play along -- an approach to videogame music. Game Studies, 4(1). Retrieved February 20, 2005, from http://www.gamestudies.org/0401/whalen/   
Added by: Mark Grimshaw-Aagaard 06/12/2015, 19:50
Whittington, W. (2007). Sound, silence and horror. Offscreen, 11(8-9). Retrieved November 20, 2008, from http://www.offscreen.co ... /whittington_forum1.pdf   
Last edited by: Mark Grimshaw-Aagaard 20/11/2008, 09:57
Williamson, B. (2003). Accessing games through sound, motion and emotion. Retrieved March 12, 2004, from http://www.gamasutra.co ... 030528/whitmore_pfv.htm   
Added by: Mark Grimshaw-Aagaard 19/09/2004, 11:15
Wright, T., Boria, E., & Breidenbach, P. (2002). Creative player actions in FPS online video games. Game Studies, 2(2). Retrieved September 16, 2003, from http://www.gamestudies.org/0202/wright/   
Last edited by: Mark Grimshaw-Aagaard 04/09/2006, 15:06
Young, K. (2006). Recreating reality. Retrieved March 9, 2009, from http://www.gamesound.or ... /RecreatingReality.html   
Added by: Mark Grimshaw-Aagaard 09/03/2009, 10:47
Zhang, J. Categorization of affordances. Retrieved March 20, 2006, from http://acad88.sahs.uth. ... /hi6301/affordance.html   
Added by: Mark Grimshaw-Aagaard 20/03/2006, 16:30
Zizza, K. (2000). Your audio design document: Important items to consider in audio design, production, and support. Gamasutra, Retrieved September 18, 2003, from http://www.gamasutra.co ... s/20000726/zizza_01.htm   
Added by: Mark Grimshaw-Aagaard 19/09/2004, 11:25
Zlobin, D. (2020). Deconstructing unpleasantness in videogame sound effects. Part 1: theory. Retrieved September 17, 2020, from https://medium.com/@den ... t-1-theory-191b660b1a2b   
Last edited by: Mark Grimshaw-Aagaard 17/09/2020, 09:48
Zlobin, D. (2020). Deconstructing unpleasantness in videogame sound effects. Part 2: practice. Retrieved September 17, 2020, from https://medium.com/@den ... 2-practice-6ea6518d41f6   
Last edited by: Mark Grimshaw-Aagaard 17/09/2020, 09:49
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